task8: Sped up code some more
This commit is contained in:
parent
a12db3b0bd
commit
be28548cd7
@ -402,7 +402,7 @@ public class BlueLagoon {
|
||||
* @return true if the move is valid, false otherwise
|
||||
*/
|
||||
|
||||
public static boolean isMoveValidTrim(String stateString, String moveString, int numberOfPlayer,int boardHeight,String currentPhase, String playerId,ArrayList<String> coordsContainer) {
|
||||
public static boolean isMoveValidTrim(String stateString, String moveString, int numberOfPlayer,int boardHeight,String currentPhase, String playerId,ArrayList<String> coordsContainer, String[] pStates) {
|
||||
|
||||
String[] parts = stateString.split("; ?");
|
||||
|
||||
@ -421,74 +421,66 @@ public class BlueLagoon {
|
||||
int settlerCounter = 0;
|
||||
int villageCounter = 0;
|
||||
|
||||
for (String part : parts) {
|
||||
String[] parseSplit = part.split(" ");
|
||||
String stateCases = parseSplit[0];
|
||||
for (String pState:pStates) {
|
||||
|
||||
switch (stateCases) {
|
||||
case "p":
|
||||
// Check if there's enough pieces left for that player that is moving
|
||||
pStatePlayerId = parseSplit[1];
|
||||
String[] parseSplit = pState.split(" ");
|
||||
// Check if there's enough pieces left for that player that is moving
|
||||
pStatePlayerId = parseSplit[1];
|
||||
|
||||
// Collecting the settler Coords that has been placed
|
||||
for (int i = 9; i < parseSplit.length; i++) {
|
||||
while (!parseSplit[i].equals("T")) {
|
||||
settlerCoords.add(parseSplit[i]); // Store all the settler coords
|
||||
// Collecting the settler Coords that has been placed
|
||||
for (int i = 9; i < parseSplit.length; i++) {
|
||||
while (!parseSplit[i].equals("T")) {
|
||||
settlerCoords.add(parseSplit[i]); // Store all the settler coords
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// Store it into array
|
||||
if(pStatePlayerId.equals(playerId)) playerSettlerCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// Store it into array
|
||||
if (pStatePlayerId.equals(playerId)) playerSettlerCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// iterate the settlerCounter
|
||||
if (pStatePlayerId.equals(playerId)) settlerCounter = playerSettlerCoords.size();
|
||||
i++;
|
||||
|
||||
// Collecting the village coords that has been placed
|
||||
while (i < parseSplit.length) {
|
||||
if (pStatePlayerId.equals(playerId)) villageCounter = i - 9 - settlerCounter;
|
||||
villageCoords.add(parseSplit[i]); // Store all the village Coords
|
||||
|
||||
// If the current player ID is the same as the placed Village's player ID
|
||||
// Store it into array
|
||||
if (pStatePlayerId.equals(playerId)) playerVillageCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Checking the requirement of how many pieces are left //
|
||||
switch (numberOfPlayer) {
|
||||
case 4:
|
||||
numberOfSettlersPerPlayer -= 10;
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// iterate the settlerCounter
|
||||
if(pStatePlayerId.equals(playerId)) settlerCounter = playerSettlerCoords.size();
|
||||
i++;
|
||||
|
||||
// Collecting the village coords that has been placed
|
||||
while (i < parseSplit.length) {
|
||||
if(pStatePlayerId.equals(playerId)) villageCounter = i - 9 - settlerCounter;
|
||||
villageCoords.add(parseSplit[i]); // Store all the village Coords
|
||||
|
||||
// If the current player ID is the same as the placed Village's player ID
|
||||
// Store it into array
|
||||
if(pStatePlayerId.equals(playerId)) playerVillageCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
break;
|
||||
case 3:
|
||||
numberOfSettlersPerPlayer -= 5;
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
|
||||
// Checking the requirement of how many pieces are left //
|
||||
switch (numberOfPlayer) {
|
||||
case 4:
|
||||
numberOfSettlersPerPlayer -= 10;
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
numberOfSettlersPerPlayer -= 5;
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For Exploration Phase and or Settlement Phase
|
||||
switch(currentPhase){
|
||||
// Exploration Phase
|
||||
@ -554,6 +546,9 @@ public class BlueLagoon {
|
||||
// Get player data
|
||||
String allPlayerData = stateString.substring(stateString.indexOf("p " + currentPlayer));
|
||||
String playerData = allPlayerData.substring(0, allPlayerData.indexOf(";"));
|
||||
String[] pStates = stateString.substring(stateString.indexOf("p ")).split("; ?");
|
||||
|
||||
|
||||
// Get placed pieces
|
||||
String settlersPlaced = playerData.substring(playerData.indexOf("S") + 2, playerData.indexOf("T"));
|
||||
int numSettlersPlaced = settlersPlaced.split(" ").length;
|
||||
@ -617,12 +612,12 @@ public class BlueLagoon {
|
||||
|
||||
// If the player has not placed all their settlers
|
||||
if (hasSettler){
|
||||
if (isMoveValidTrim(stateString, "S " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer)) {
|
||||
if (isMoveValidTrim(stateString, "S " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer,pStates)) {
|
||||
allMoves.add("S " + cord);
|
||||
}
|
||||
}
|
||||
if (hasVillage && gamePhase == "E") {
|
||||
if (isMoveValidTrim(stateString, "T " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer)) {
|
||||
if (isMoveValidTrim(stateString, "T " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer,pStates)) {
|
||||
allMoves.add("T " + cord);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user