task8: Sped up compute time
This commit is contained in:
parent
8802c9545f
commit
a12db3b0bd
@ -57,9 +57,7 @@ public class BlueLagoon {
|
||||
}
|
||||
|
||||
// Check if the state string matches the regex string
|
||||
if (!stateString.matches(matchString)) return false;
|
||||
|
||||
return true;
|
||||
return stateString.matches(matchString);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -74,8 +72,7 @@ public class BlueLagoon {
|
||||
* coordinate = row , col (i.e. "0,1" means row 0 col 1)
|
||||
*/
|
||||
public static boolean isMoveStringWellFormed(String moveString){
|
||||
if(!moveString.matches("[ST] \\d{1,2},\\d{1,2}"))return false;
|
||||
return true;
|
||||
return moveString.matches("[ST] \\d{1,2},\\d{1,2}");
|
||||
// If the 1st element of moveString is neither a "S" nor a "T" return false
|
||||
// if the 2nd element is not a whitespace return false
|
||||
// if the 3rd and/or 4th element (as long as it is before ",") are not
|
||||
@ -261,10 +258,7 @@ public class BlueLagoon {
|
||||
|
||||
// Get the Land coords (Island Coords)
|
||||
case "i":
|
||||
for (int i = 2; i < parseSplit.length; i++) {
|
||||
String coords = parseSplit[i];
|
||||
coordsContainer.add(coords);
|
||||
}
|
||||
coordsContainer.addAll(Arrays.asList(parseSplit).subList(2, parseSplit.length));
|
||||
break;
|
||||
|
||||
case "p":
|
||||
@ -274,7 +268,7 @@ public class BlueLagoon {
|
||||
// Collecting the settler Coords that has been placed
|
||||
for (int i = 9; i < parseSplit.length; i++) {
|
||||
while (!parseSplit[i].equals("T")) {
|
||||
settlerCoords.add(parseSplit[i]); // Store all the setller coords
|
||||
settlerCoords.add(parseSplit[i]); // Store all the settler coords
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// Store it into array
|
||||
@ -385,10 +379,10 @@ public class BlueLagoon {
|
||||
|
||||
// To check for the 6 adjacencies surrounding the center coords
|
||||
int[][] adjacentModifiers = {
|
||||
{0 - mainY % 2, -1},
|
||||
{-mainY % 2, -1},
|
||||
{1 - mainY % 2, -1},
|
||||
{-1, 0}, {1, 0},
|
||||
{0 - mainY % 2, 1},
|
||||
{-mainY % 2, 1},
|
||||
{1 - mainY % 2, 1},
|
||||
};
|
||||
|
||||
@ -399,6 +393,143 @@ public class BlueLagoon {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to check if the move is valid
|
||||
* It has been trimmed down to be quicker in generating a list of moves
|
||||
*
|
||||
* @param stateString The current state of the game
|
||||
* @param moveString The move to be checked
|
||||
* @return true if the move is valid, false otherwise
|
||||
*/
|
||||
|
||||
public static boolean isMoveValidTrim(String stateString, String moveString, int numberOfPlayer,int boardHeight,String currentPhase, String playerId,ArrayList<String> coordsContainer) {
|
||||
|
||||
String[] parts = stateString.split("; ?");
|
||||
|
||||
String pStatePlayerId = ""; // the current Player's move ID
|
||||
ArrayList<String> settlerCoords = new ArrayList<>(); // Placed Settler Coordinates
|
||||
ArrayList<String> villageCoords = new ArrayList<>(); // Placed villages coordinates
|
||||
ArrayList<String> playerSettlerCoords = new ArrayList<>(); // The current Player's settler coords
|
||||
ArrayList<String> playerVillageCoords = new ArrayList<>(); // The current Player's Village coords
|
||||
|
||||
String[] split = moveString.split(" ");
|
||||
String pieceType = split[0]; // Move coord piece type S or T
|
||||
String moveCoords = split[1]; // The actual coords from the move String
|
||||
String[] splitCoords = moveCoords.split(",");
|
||||
int numberOfSettlersPerPlayer = 30;
|
||||
int numberOfVillagesPerPlayer = 5;
|
||||
int settlerCounter = 0;
|
||||
int villageCounter = 0;
|
||||
|
||||
for (String part : parts) {
|
||||
String[] parseSplit = part.split(" ");
|
||||
String stateCases = parseSplit[0];
|
||||
|
||||
switch (stateCases) {
|
||||
case "p":
|
||||
// Check if there's enough pieces left for that player that is moving
|
||||
pStatePlayerId = parseSplit[1];
|
||||
|
||||
// Collecting the settler Coords that has been placed
|
||||
for (int i = 9; i < parseSplit.length; i++) {
|
||||
while (!parseSplit[i].equals("T")) {
|
||||
settlerCoords.add(parseSplit[i]); // Store all the settler coords
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// Store it into array
|
||||
if(pStatePlayerId.equals(playerId)) playerSettlerCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// iterate the settlerCounter
|
||||
if(pStatePlayerId.equals(playerId)) settlerCounter = playerSettlerCoords.size();
|
||||
i++;
|
||||
|
||||
// Collecting the village coords that has been placed
|
||||
while (i < parseSplit.length) {
|
||||
if(pStatePlayerId.equals(playerId)) villageCounter = i - 9 - settlerCounter;
|
||||
villageCoords.add(parseSplit[i]); // Store all the village Coords
|
||||
|
||||
// If the current player ID is the same as the placed Village's player ID
|
||||
// Store it into array
|
||||
if(pStatePlayerId.equals(playerId)) playerVillageCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Checking the requirement of how many pieces are left //
|
||||
switch (numberOfPlayer) {
|
||||
case 4:
|
||||
numberOfSettlersPerPlayer -= 10;
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
numberOfSettlersPerPlayer -= 5;
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// For Exploration Phase and or Settlement Phase
|
||||
switch(currentPhase){
|
||||
// Exploration Phase
|
||||
case "E":
|
||||
// If the move Coords is an occupied space, return false;
|
||||
if(settlerCoords.contains(moveCoords) || villageCoords.contains(moveCoords)) return false;
|
||||
|
||||
// If the Village is being placed on the sea return false
|
||||
if(pieceType.equals("T") && !coordsContainer.contains(moveCoords)) return false;
|
||||
|
||||
|
||||
// if the village is placed on Land and it's not adjacent to any
|
||||
// of the pieces return false
|
||||
if(pieceType.equals("T") && (!isAdjacent(moveCoords, playerVillageCoords) &&
|
||||
!isAdjacent(moveCoords, playerSettlerCoords))) return false;
|
||||
|
||||
|
||||
// If settler is on land and it's not adjacent to any of the pieces
|
||||
// return false
|
||||
if(pieceType.equals("S") && coordsContainer.contains(moveCoords)){
|
||||
if(!isAdjacent(moveCoords, playerSettlerCoords) &&
|
||||
!isAdjacent(moveCoords, playerVillageCoords)) return false;
|
||||
}
|
||||
break;
|
||||
|
||||
// Settlement Phase
|
||||
case "S":
|
||||
// If the move coord is an occupied space, return false;
|
||||
if(settlerCoords.contains(moveCoords)) return false;
|
||||
if(villageCoords.contains(moveCoords)) return false;
|
||||
|
||||
// if the settler is not adjacent with any of the pieces return false
|
||||
if(!isAdjacent(moveCoords, playerSettlerCoords) &&
|
||||
!isAdjacent(moveCoords, playerVillageCoords)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Given a state string, generate a set containing all move strings playable
|
||||
* by the current player.
|
||||
@ -413,11 +544,11 @@ public class BlueLagoon {
|
||||
// Get number of players
|
||||
int numPlayers = Character.getNumericValue(stateString.charAt(stateString.indexOf(";") - 1));
|
||||
// Store the current game phase
|
||||
int gamePhase = 0;
|
||||
String gamePhase = "E";
|
||||
// If the game is not in the exploration phase use state 1
|
||||
if (!stateString.contains("E")) gamePhase = 1;
|
||||
if (!stateString.contains("E")) gamePhase = "S";
|
||||
// Get the current player
|
||||
int currentPlayer = Character.getNumericValue(stateString.charAt(stateString.indexOf("c ") + 2));
|
||||
String currentPlayer = stateString.substring(stateString.indexOf("c ") + 2,stateString.indexOf("c ") + 3);
|
||||
// Get the board size
|
||||
int boardHeight = Integer.parseInt(stateString.substring(stateString.indexOf("a ") + 2, stateString.indexOf(";") - 2));
|
||||
// Get player data
|
||||
@ -434,6 +565,17 @@ public class BlueLagoon {
|
||||
if (!villagesPlaced.contains(" ")){
|
||||
numVillagesPlaced = 0;
|
||||
}
|
||||
|
||||
// Get island data
|
||||
String[] islands = stateString.substring(stateString.indexOf("i ")).split("; ");
|
||||
// Get the coordinates of the islands
|
||||
ArrayList<String> coordsContainer = new ArrayList<>();
|
||||
|
||||
for (String island : islands) {
|
||||
if (!island.substring(0, 2).equals("i ")) continue;
|
||||
coordsContainer.addAll(Arrays.asList(island.substring(4).split(" ")));
|
||||
}
|
||||
|
||||
// Calculate number of pieces each player starts with
|
||||
int startNumSettlers = 0;
|
||||
switch (numPlayers) {
|
||||
@ -450,7 +592,7 @@ public class BlueLagoon {
|
||||
|
||||
// Check if the player has placed all their settlers or villages
|
||||
boolean hasSettler = (numSettlersPlaced < startNumSettlers);
|
||||
boolean hasVillage = (numVillagesPlaced < 6);
|
||||
boolean hasVillage = (numVillagesPlaced <= 5);
|
||||
|
||||
// Create a set to store all possible moves
|
||||
Set<String> allMoves = new HashSet<>();
|
||||
@ -467,14 +609,20 @@ public class BlueLagoon {
|
||||
// For each coordinate
|
||||
for (String cord:coordinates) {
|
||||
|
||||
int y = Integer.parseInt(cord.split(",")[1]);
|
||||
if(Integer.parseInt(cord.substring(0,cord.indexOf(','))) % 2 == 0) {
|
||||
if(y > boardHeight - 2) continue;
|
||||
}
|
||||
else if(y > boardHeight - 1) continue;
|
||||
|
||||
// If the player has not placed all their settlers
|
||||
if (hasSettler){
|
||||
if (isMoveValid(stateString, "S " + cord)) {
|
||||
if (isMoveValidTrim(stateString, "S " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer)) {
|
||||
allMoves.add("S " + cord);
|
||||
}
|
||||
}
|
||||
if (hasVillage && gamePhase == 0) {
|
||||
if (isMoveValid(stateString, "T " + cord)) {
|
||||
if (hasVillage && gamePhase == "E") {
|
||||
if (isMoveValidTrim(stateString, "T " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer)) {
|
||||
allMoves.add("T " + cord);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user