task8: Sped up compute time

This commit is contained in:
Nathan Woodburn 2023-04-14 16:58:36 +10:00
parent 8802c9545f
commit a12db3b0bd
Signed by: nathanwoodburn
GPG Key ID: 203B000478AD0EF1

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@ -57,9 +57,7 @@ public class BlueLagoon {
}
// Check if the state string matches the regex string
if (!stateString.matches(matchString)) return false;
return true;
return stateString.matches(matchString);
}
/**
@ -74,8 +72,7 @@ public class BlueLagoon {
* coordinate = row , col (i.e. "0,1" means row 0 col 1)
*/
public static boolean isMoveStringWellFormed(String moveString){
if(!moveString.matches("[ST] \\d{1,2},\\d{1,2}"))return false;
return true;
return moveString.matches("[ST] \\d{1,2},\\d{1,2}");
// If the 1st element of moveString is neither a "S" nor a "T" return false
// if the 2nd element is not a whitespace return false
// if the 3rd and/or 4th element (as long as it is before ",") are not
@ -261,10 +258,7 @@ public class BlueLagoon {
// Get the Land coords (Island Coords)
case "i":
for (int i = 2; i < parseSplit.length; i++) {
String coords = parseSplit[i];
coordsContainer.add(coords);
}
coordsContainer.addAll(Arrays.asList(parseSplit).subList(2, parseSplit.length));
break;
case "p":
@ -274,7 +268,7 @@ public class BlueLagoon {
// Collecting the settler Coords that has been placed
for (int i = 9; i < parseSplit.length; i++) {
while (!parseSplit[i].equals("T")) {
settlerCoords.add(parseSplit[i]); // Store all the setller coords
settlerCoords.add(parseSplit[i]); // Store all the settler coords
// If the current player ID is the same as the placed settler's player ID
// Store it into array
@ -385,10 +379,10 @@ public class BlueLagoon {
// To check for the 6 adjacencies surrounding the center coords
int[][] adjacentModifiers = {
{0 - mainY % 2, -1},
{-mainY % 2, -1},
{1 - mainY % 2, -1},
{-1, 0}, {1, 0},
{0 - mainY % 2, 1},
{-mainY % 2, 1},
{1 - mainY % 2, 1},
};
@ -399,6 +393,143 @@ public class BlueLagoon {
return false;
}
/**
* This method is used to check if the move is valid
* It has been trimmed down to be quicker in generating a list of moves
*
* @param stateString The current state of the game
* @param moveString The move to be checked
* @return true if the move is valid, false otherwise
*/
public static boolean isMoveValidTrim(String stateString, String moveString, int numberOfPlayer,int boardHeight,String currentPhase, String playerId,ArrayList<String> coordsContainer) {
String[] parts = stateString.split("; ?");
String pStatePlayerId = ""; // the current Player's move ID
ArrayList<String> settlerCoords = new ArrayList<>(); // Placed Settler Coordinates
ArrayList<String> villageCoords = new ArrayList<>(); // Placed villages coordinates
ArrayList<String> playerSettlerCoords = new ArrayList<>(); // The current Player's settler coords
ArrayList<String> playerVillageCoords = new ArrayList<>(); // The current Player's Village coords
String[] split = moveString.split(" ");
String pieceType = split[0]; // Move coord piece type S or T
String moveCoords = split[1]; // The actual coords from the move String
String[] splitCoords = moveCoords.split(",");
int numberOfSettlersPerPlayer = 30;
int numberOfVillagesPerPlayer = 5;
int settlerCounter = 0;
int villageCounter = 0;
for (String part : parts) {
String[] parseSplit = part.split(" ");
String stateCases = parseSplit[0];
switch (stateCases) {
case "p":
// Check if there's enough pieces left for that player that is moving
pStatePlayerId = parseSplit[1];
// Collecting the settler Coords that has been placed
for (int i = 9; i < parseSplit.length; i++) {
while (!parseSplit[i].equals("T")) {
settlerCoords.add(parseSplit[i]); // Store all the settler coords
// If the current player ID is the same as the placed settler's player ID
// Store it into array
if(pStatePlayerId.equals(playerId)) playerSettlerCoords.add(parseSplit[i]);
i++;
}
// If the current player ID is the same as the placed settler's player ID
// iterate the settlerCounter
if(pStatePlayerId.equals(playerId)) settlerCounter = playerSettlerCoords.size();
i++;
// Collecting the village coords that has been placed
while (i < parseSplit.length) {
if(pStatePlayerId.equals(playerId)) villageCounter = i - 9 - settlerCounter;
villageCoords.add(parseSplit[i]); // Store all the village Coords
// If the current player ID is the same as the placed Village's player ID
// Store it into array
if(pStatePlayerId.equals(playerId)) playerVillageCoords.add(parseSplit[i]);
i++;
}
// Checking the requirement of how many pieces are left //
switch (numberOfPlayer) {
case 4:
numberOfSettlersPerPlayer -= 10;
if (pieceType.equals("S")) {
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
} else if (pieceType.equals("T")) {
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
}
break;
case 3:
numberOfSettlersPerPlayer -= 5;
if (pieceType.equals("S")) {
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
} else if (pieceType.equals("T")) {
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
}
break;
case 2:
if (pieceType.equals("S")) {
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
} else if (pieceType.equals("T")) {
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
}
}
}
break;
default:
break;
}
}
// For Exploration Phase and or Settlement Phase
switch(currentPhase){
// Exploration Phase
case "E":
// If the move Coords is an occupied space, return false;
if(settlerCoords.contains(moveCoords) || villageCoords.contains(moveCoords)) return false;
// If the Village is being placed on the sea return false
if(pieceType.equals("T") && !coordsContainer.contains(moveCoords)) return false;
// if the village is placed on Land and it's not adjacent to any
// of the pieces return false
if(pieceType.equals("T") && (!isAdjacent(moveCoords, playerVillageCoords) &&
!isAdjacent(moveCoords, playerSettlerCoords))) return false;
// If settler is on land and it's not adjacent to any of the pieces
// return false
if(pieceType.equals("S") && coordsContainer.contains(moveCoords)){
if(!isAdjacent(moveCoords, playerSettlerCoords) &&
!isAdjacent(moveCoords, playerVillageCoords)) return false;
}
break;
// Settlement Phase
case "S":
// If the move coord is an occupied space, return false;
if(settlerCoords.contains(moveCoords)) return false;
if(villageCoords.contains(moveCoords)) return false;
// if the settler is not adjacent with any of the pieces return false
if(!isAdjacent(moveCoords, playerSettlerCoords) &&
!isAdjacent(moveCoords, playerVillageCoords)) return false;
}
return true;
}
/**
* Given a state string, generate a set containing all move strings playable
* by the current player.
@ -413,11 +544,11 @@ public class BlueLagoon {
// Get number of players
int numPlayers = Character.getNumericValue(stateString.charAt(stateString.indexOf(";") - 1));
// Store the current game phase
int gamePhase = 0;
String gamePhase = "E";
// If the game is not in the exploration phase use state 1
if (!stateString.contains("E")) gamePhase = 1;
if (!stateString.contains("E")) gamePhase = "S";
// Get the current player
int currentPlayer = Character.getNumericValue(stateString.charAt(stateString.indexOf("c ") + 2));
String currentPlayer = stateString.substring(stateString.indexOf("c ") + 2,stateString.indexOf("c ") + 3);
// Get the board size
int boardHeight = Integer.parseInt(stateString.substring(stateString.indexOf("a ") + 2, stateString.indexOf(";") - 2));
// Get player data
@ -434,6 +565,17 @@ public class BlueLagoon {
if (!villagesPlaced.contains(" ")){
numVillagesPlaced = 0;
}
// Get island data
String[] islands = stateString.substring(stateString.indexOf("i ")).split("; ");
// Get the coordinates of the islands
ArrayList<String> coordsContainer = new ArrayList<>();
for (String island : islands) {
if (!island.substring(0, 2).equals("i ")) continue;
coordsContainer.addAll(Arrays.asList(island.substring(4).split(" ")));
}
// Calculate number of pieces each player starts with
int startNumSettlers = 0;
switch (numPlayers) {
@ -450,7 +592,7 @@ public class BlueLagoon {
// Check if the player has placed all their settlers or villages
boolean hasSettler = (numSettlersPlaced < startNumSettlers);
boolean hasVillage = (numVillagesPlaced < 6);
boolean hasVillage = (numVillagesPlaced <= 5);
// Create a set to store all possible moves
Set<String> allMoves = new HashSet<>();
@ -467,14 +609,20 @@ public class BlueLagoon {
// For each coordinate
for (String cord:coordinates) {
int y = Integer.parseInt(cord.split(",")[1]);
if(Integer.parseInt(cord.substring(0,cord.indexOf(','))) % 2 == 0) {
if(y > boardHeight - 2) continue;
}
else if(y > boardHeight - 1) continue;
// If the player has not placed all their settlers
if (hasSettler){
if (isMoveValid(stateString, "S " + cord)) {
if (isMoveValidTrim(stateString, "S " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer)) {
allMoves.add("S " + cord);
}
}
if (hasVillage && gamePhase == 0) {
if (isMoveValid(stateString, "T " + cord)) {
if (hasVillage && gamePhase == "E") {
if (isMoveValidTrim(stateString, "T " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer)) {
allMoves.add("T " + cord);
}
}