comp1110-ass2/assn-files/skeleton.md

1.8 KiB

Simple draft skeleton:

Overview

Board Setup

  • Create a grid of tiles
  • Create islands and assign size and location (on tiles)
  • Create "stone circles"

On Game start functions

  • Create player data (maybe using enums)
  • Assign villages to players
  • Assign settlers to players
  • Randomly Assign resources and statuettes to map "stone circles"

Exploration Phase

  1. Pick player
  2. Player places piece (use function to check placement rules)
  3. Repeat with next player (while not Exploration Phase over)

Check Placement

If piece is settler, check if one of:

  • on unoccupied water
  • on unoccupied land adjacent to one of their pieces

If piece is village, check on unoccupied land adjacent to one of their pieces

Piece Placing

  • Check placement (using function)
  • Assign piece to tile
  • If piece on "stone circle" > get resources and statuettes

Exploration Phase over

If one of:

  • All resources (not including statuettes) have been collected
  • No player has any remaining moves available

Classes/Fuctions

Setup board

Create player (requires input data, probably from player number and colour)

Exploration Phase

Check Placement (requires input data, probably piece annd returns bool)

Place Piece (requires input data, probably from player and piece type)

Exploration Phase over (bool)

Objects

Piece

  • Owner (Player)
  • Type (Settler, Village)
  • Placed on (Tile)

Tile

  • Location (x,y)
  • Type (Land, Water)
  • Pieces (List of Pieces)

Island

  • Size (x,y)
  • Location (x,y)
  • Point value (int)
  • Tiles (List of Tiles)

Stone Circle

  • Location (x,y)
  • Resources (List of Resources)
  • Statuettes (List of Statuettes)
  • Claimed (bool)

Player

  • Name (string)
  • Age (int)
  • Score (int)

Board

  • Islands (List of Islands)
  • Stone Circles (List of Stone Circles)