skeleton: Added play classes

This commit is contained in:
2023-03-15 13:51:30 +11:00
parent 0363e54ddf
commit f274129495
2 changed files with 13 additions and 10 deletions

View File

@@ -88,10 +88,10 @@ Score
## Setup board
## Create player (requires input data, probably from player number and colour)
## Exploration Phase
## Phase play
## Check Placement (requires input data, probably piece annd returns bool)
## Place Piece (requires input data, probably from player and piece type)
## Exploration Phase over (bool)
## Phase over (bool)
# Objects

View File

@@ -1,20 +1,23 @@
package comp1110.ass2.skeleton;
public class exploration {
public class play {
enum gameMode {
exploration, settlement
}
/**
* This method is used to check if the placement of the tile is valid
* It checks if the tile is placed on water or land and if the tile is placed on a tile that is already occupied.
* It also checks if the tile is placed on a tile that is not adjacent to the tile that is already placed. *
* It also checks if the tile is placed on a tile that is not adjacent to the tile that is already placed.
*
* Has input game mode
*/
public boolean validPlacement() {
public boolean validPlacement(gameMode mode) {
return false; // Needed to stop errors
}
/**
* This method picks the youngest player and gives them the first turn.
* This method picks the player and gives them the first turn.
* It then asks them to place a tile.
* It then asks the next player to place a tile.
*/
@@ -22,7 +25,7 @@ public class exploration {
}
/**
/**
* This method will be used to get the player to place a tile.
* It will use the validPlacement method to check if the placement is valid.
* It will also use the placeTile method to place the tile.
@@ -50,7 +53,7 @@ public class exploration {
/**
* This method will be used to check if exploration phase is over.
*/
public boolean explorationPhaseOver() {
public boolean phaseOver() {
return false; // Needed to stop errors
}
}