game: Added better AI and UI
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c37ee0c5f7
commit
d2c8ba86c0
@ -34,11 +34,14 @@ public class Game extends Application {
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Coord selectedTile;
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Boolean AI;
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// endregion
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@Override
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public void start(Stage stage) throws Exception {
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AI = false;
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selectedTile = new Coord(-1,-1);
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message = "Waiting for Move...";
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messageError = false;
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@ -56,70 +59,10 @@ public class Game extends Application {
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stage.setResizable(false);
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stage.show();
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newGame(2);
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}
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/**
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* Create a basic text field for input and a refresh button.
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*/
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private void makeControls() {
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Label newLabel = new Label("New Game:");
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Button twoPlayer = new Button("2 Player");
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Button threePlayer = new Button("3 Player");
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Button fourPlayer = new Button("4 Player");
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Button AIMove = new Button("AI Move");
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Button placeVillage = new Button("Place Village");
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Button placeSettler = new Button("Place Settler");
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twoPlayer.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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newGame(2);
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}
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});
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threePlayer.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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newGame(3);
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}
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});
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fourPlayer.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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newGame(4);
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}
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});
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AIMove.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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doAIMove();
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}
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});
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placeVillage.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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doMove(1);
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}
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});
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placeSettler.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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doMove(0);
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}
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});
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HBox hb = new HBox();
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hb.getChildren().addAll(newLabel, twoPlayer,threePlayer,fourPlayer,AIMove,placeVillage,placeSettler);
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hb.setSpacing(10);
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hb.setLayoutX(50);
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hb.setLayoutY(WINDOW_HEIGHT - 50);
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controls.getChildren().add(hb);
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}
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/**
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* Start a new game with the given number of players
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* @param numPlayers the number of players
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@ -167,54 +110,87 @@ public class Game extends Application {
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currentGame.placePiece(selectedTile,typeC);
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Player player = currentGame.getCurrentPlayer();
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Coord lastMove = player.getLastMove();
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String message = "";
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if (currentGame.isStone(lastMove)){
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for (Resource resource : currentGame.getResources()) {
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if (resource.getCoord().equals(lastMove) ) {
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sendMessage("Player " + player.getPlayerID() +" picked up a " + resource.getTypeString().toLowerCase());
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message = "Player " + player.getPlayerID() +" picked up a " + resource.getTypeString().toLowerCase();
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}
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}
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}
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currentGame.nextPlayer();
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selectedTile = new Coord(-1,-1);
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if (AI) {
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String AI = doAIMove();
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sendMessage(message + "\n" + AI);
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}
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else {
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sendMessage(message);
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}
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}
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else {
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sendMessage("Invalid move",true);
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}
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}
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if (currentGame.isPhaseOver()){
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sendMessage("Starting next phase");
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currentGame.scorePhase();
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if (currentGame.getCurrentPhase() == 'E') {
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currentGame.cleanBoard();
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currentGame.distributeResources();
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}
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else {
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sendMessage("Game over");
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}
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}
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refresh();
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}
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/**
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* Do an AI move for the current player
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* @return the message to be displayed
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*/
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void doAIMove(){
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String doAIMove(){
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String message = "";
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if (!currentGame.isPhaseOver()){
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Player player = currentGame.getCurrentPlayer();
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player.doAIMove(currentGame);
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if (currentGame.isPhaseOver()){
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sendMessage("Phase is over");
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message = "Starting next phase";
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}
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if (!player.getLastMove().equals(new Coord(-1,-1))){
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Coord lastMove = player.getLastMove();
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if (currentGame.isStone(lastMove)){
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for (Resource resource : currentGame.getResources()) {
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if (resource.getCoord().equals(lastMove) ) {
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sendMessage("Player " + player.getPlayerID() +" picked up a " + resource.getTypeString().toLowerCase());
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message = "AI picked up a " + resource.getTypeString().toLowerCase();
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}
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}
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}
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else {
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message = "AI placed at " + lastMove.toString();
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}
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}
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}
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if (currentGame.isPhaseOver()){
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currentGame.scorePhase();
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if (currentGame.getCurrentPhase() == 'E') {
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currentGame.cleanBoard();
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currentGame.distributeResources();
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}
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else {
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message = "Game over";
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}
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}
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refresh();
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}
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else {
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sendMessage("Phase is over. Can't do AI move");
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}
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return message;
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}
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// endregion
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// region HID
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// region Display
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/**
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* Send a message to the user without error
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@ -245,9 +221,6 @@ public class Game extends Application {
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refresh();
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}
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// endregion
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// region From Viewer
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void refresh() {
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// When refreshing, it clears the whole thing and update it
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root.getChildren().clear();
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@ -255,8 +228,8 @@ public class Game extends Application {
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// Add the message
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Label messageLabel = new Label(message);
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messageLabel.setLayoutX(50);
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messageLabel.setLayoutY(50);
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messageLabel.setLayoutX(0);
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messageLabel.setLayoutY(250);
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messageLabel.setFont(Font.font("Sans Serif",FontWeight.BOLD, 20));
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if (messageError){
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messageLabel.setTextFill(Color.RED);
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@ -267,7 +240,7 @@ public class Game extends Application {
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root.getChildren().add(messageLabel);
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// Intizialiation of the grid
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// Initialization of the grid
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GridPane viewerGrid = new GridPane();
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int boardHeight = 0;
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int boardHeightPx = 0;
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@ -334,7 +307,8 @@ public class Game extends Application {
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for (int i = 0; i < currentGame.getNumPlayers(); i++){
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Player currentPlayer = currentGame.getPlayer(i);
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// Add the player's score to the playerData string
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playerData += "\nPlayer " + i + ": " + currentPlayer.getScore();
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if (AI && i == 1) playerData += "\nAI: " + currentPlayer.getScore();
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else playerData += "\nPlayer " + i + ": " + currentPlayer.getScore();
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// Settler tile generator
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for (Coord c: currentPlayer.getSettlers()){
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@ -375,6 +349,72 @@ public class Game extends Application {
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controls.toFront();
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}
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/**
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* Create a basic text field for input and a refresh button.
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*/
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private void makeControls() {
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Label newLabel = new Label("New Game:");
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Button twoPlayer = new Button("2 Player");
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Button twoPlayerAI = new Button("2 Player with AI");
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Button threePlayer = new Button("3 Player");
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Button fourPlayer = new Button("4 Player");
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Button placeVillage = new Button("Place Village");
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Button placeSettler = new Button("Place Settler");
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twoPlayer.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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AI = false;
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newGame(2);
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}
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});
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twoPlayerAI.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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AI = true;
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newGame(2);
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}
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});
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threePlayer.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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AI = false;
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newGame(3);
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}
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});
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fourPlayer.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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AI = false;
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newGame(4);
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}
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});
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placeVillage.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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doMove(1);
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}
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});
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placeSettler.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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doMove(0);
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}
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});
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HBox hb = new HBox();
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hb.getChildren().addAll(newLabel, twoPlayer,twoPlayerAI,threePlayer,fourPlayer,placeVillage,placeSettler);
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hb.setSpacing(10);
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hb.setLayoutX(50);
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hb.setLayoutY(WINDOW_HEIGHT - 50);
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controls.getChildren().add(hb);
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}
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// Generating the big board tiles such as the water tiles and the island tiles
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void addBoardTile(GridPane board, int tileSize, String coordString, Color color) {
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// If the string empty, stop the function
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@ -422,30 +462,6 @@ public class Game extends Application {
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});
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}
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void addTileToBoard(GridPane board, int tileSize, String coordString, Color color) {
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int tileSize2 = tileSize;
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tileSize2 -= 25;
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// If the string empty, stop the function
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if (coordString.equals("")) return;
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String[] coords = coordString.split(",");
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Hexagon hex = new Hexagon(tileSize2, color);
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// if the row is even, translate the tile to the right by tileSize/2
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if (Integer.parseInt(coords[0]) % 2 == 0) hex.setTranslateX(tileSize/2);
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// Translate the whole tile's Y axis downwards so they connect and there's no gap
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hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
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// Translate the tile so they look center
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hex.setTranslateX(12 + hex.getTranslateX());
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board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
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// Add a mouse click event to the tile
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hex.setOnMouseClicked(event -> {
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tileClick(coordString);
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});
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}
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// Adding labels to the resources tiles and stones tiles
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void addLabelToTile(GridPane board, int tileSize, String coordString, Color color, String labelName){
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// If the string empty, stop the function
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@ -468,28 +484,6 @@ public class Game extends Application {
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tileClick(coordString);
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});
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}
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// Adding labels to the villagers and settlers
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void addSmallLabelToTile(GridPane board, int tileSize, String coordString, Color color, String labelName){
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// If the string empty, stop the function
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if (coordString.equals("")) return;
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String[] coords = coordString.split(",");
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Label newLabel = new Label(labelName);
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newLabel.setTextFill(color);
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newLabel.setFont(Font.font("Sans Serif", 9));
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// Following the tile's pos format
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if (Integer.parseInt(coords[0]) % 2 == 0) newLabel.setTranslateX(tileSize/2);
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newLabel.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
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// Making the label center
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newLabel.setTranslateX(11 + newLabel.getTranslateX());
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board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
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// Add a mouse click event to the tile
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newLabel.setOnMouseClicked(event -> {
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tileClick(coordString);
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});
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}
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void addTileSelector(GridPane board, int tileSize, String coordString){
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// If the string empty, stop the function
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if (coordString.equals("")) return;
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@ -527,6 +521,4 @@ public class Game extends Application {
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}
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}
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// endregion
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}
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