game: Added player actions
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3307b01bf2
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c37ee0c5f7
@ -307,8 +307,7 @@ public class BlueLagoon {
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!isAdjacent(moveCoords, playerVillageCoords)) return false;
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}
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}
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System.out.println(coordsContainer);
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return true;
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return true;
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}
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private static boolean isAdjacent(String centerCoords, ArrayList<String> coordsContainer) {
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@ -20,6 +20,7 @@ public class Player {
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private int numStatuette;
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private Coord[] settlers;
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private Coord[] villages;
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private Coord lastMove;
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/**
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* Constructor for Player class
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@ -36,6 +37,7 @@ public class Player {
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this.numStatuette = 0;
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this.settlers = new Coord[0];
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this.villages = new Coord[0];
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lastMove = new Coord(-1, -1);
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}
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// endregion
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// region Getters and Setters
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@ -151,6 +153,7 @@ public class Player {
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}
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newSettlers[settlers.length] = coord;
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settlers = newSettlers;
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lastMove = coord;
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}
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/**
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@ -169,6 +172,7 @@ public class Player {
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}
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newVillages[villages.length] = coord;
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villages = newVillages;
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lastMove = coord;
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}
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/**
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@ -224,6 +228,10 @@ public class Player {
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return numPieces;
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}
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public Coord getLastMove() {
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return lastMove;
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}
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// endregion
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/**
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@ -259,6 +267,7 @@ public class Player {
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int x = Integer.parseInt(coordStr.split(",")[0]);
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int y = Integer.parseInt(coordStr.split(",")[1]);
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Coord coord = new Coord(x, y);
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lastMove = coord;
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state.placePiece(coord, pieceType);
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state.nextPlayer();
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return;
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@ -309,6 +318,7 @@ public class Player {
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int x = Integer.parseInt(coordStr.split(",")[0]);
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int y = Integer.parseInt(coordStr.split(",")[1]);
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Coord coord = new Coord(x, y);
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lastMove = coord;
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state.placePiece(coord, pieceType);
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state.nextPlayer();
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}
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@ -30,6 +30,27 @@ public class Resource {
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return type;
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}
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/**
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* Get the type of the resource
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* @return String type of the resource
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*/
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public String getTypeString() {
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switch (type){
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case 'C':
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return "Coconut";
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case 'B':
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return "Bamboo";
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case 'W':
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return "Water";
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case 'P':
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return "Precious Stone";
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case 'S':
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return "Statuette";
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default:
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return "Invalid";
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}
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}
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/**
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* Get the coordinate of the resource
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* @return Coord coordinate of the resource
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@ -394,6 +394,18 @@ public class State {
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}
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}
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/**
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* Is move valid?
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* @param coord Coord coordinate to place piece
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* @param type char type of piece
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* @return boolean true if move is valid
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*/
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public boolean isMoveValid(Coord coord, char type){
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// Create moveString
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String moveString = type + " " + coord.toString();
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return BlueLagoon.isMoveValid(this.toString(), moveString);
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}
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/**
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* is the phase over?
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* Defaults to simple mode
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@ -1,9 +1,6 @@
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package comp1110.ass2.gui;
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import comp1110.ass2.Coord;
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import comp1110.ass2.Island;
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import comp1110.ass2.Player;
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import comp1110.ass2.State;
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import comp1110.ass2.*;
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import javafx.application.Application;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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@ -22,8 +19,6 @@ import javafx.scene.text.Text;
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import javafx.scene.text.TextAlignment;
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import javafx.stage.Stage;
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// FIXME Task 14
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// FIXME Task 15
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public class Game extends Application {
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// region Variables
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@ -35,13 +30,18 @@ public class Game extends Application {
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State currentGame;
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String message;
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Boolean messageError;
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Coord selectedTile;
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// endregion
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@Override
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public void start(Stage stage) throws Exception {
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selectedTile = new Coord(-1,-1);
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message = "Waiting for Move...";
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messageError = false;
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Scene scene = new Scene(this.root, WINDOW_WIDTH, WINDOW_HEIGHT);
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// From Viewer
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@ -68,6 +68,8 @@ public class Game extends Application {
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Button threePlayer = new Button("3 Player");
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Button fourPlayer = new Button("4 Player");
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Button AIMove = new Button("AI Move");
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Button placeVillage = new Button("Place Village");
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Button placeSettler = new Button("Place Settler");
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twoPlayer.setOnAction(new EventHandler<ActionEvent>() {
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@ -96,8 +98,22 @@ public class Game extends Application {
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}
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});
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placeVillage.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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doMove(1);
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}
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});
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placeSettler.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent e) {
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doMove(0);
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}
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});
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HBox hb = new HBox();
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hb.getChildren().addAll(newLabel, twoPlayer,threePlayer,fourPlayer,AIMove);
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hb.getChildren().addAll(newLabel, twoPlayer,threePlayer,fourPlayer,AIMove,placeVillage,placeSettler);
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hb.setSpacing(10);
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hb.setLayoutX(50);
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hb.setLayoutY(WINDOW_HEIGHT - 50);
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@ -128,17 +144,68 @@ public class Game extends Application {
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// region Game Play
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void doMove(){
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/**
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* Do a move of the given type
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* @param type the type of move 0 = place settler, 1 = place village
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*/
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void doMove(int type){
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if (selectedTile.equals(new Coord(-1,-1))){
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sendMessage("No tile selected");
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return;
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}
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if (currentGame.isPhaseOver()){
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sendMessage("Phase is over");
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return;
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}
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else {
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char typeC = 'S';
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if (type == 1){
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typeC = 'T';
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}
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if (currentGame.isMoveValid(selectedTile,typeC)){
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currentGame.placePiece(selectedTile,typeC);
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Player player = currentGame.getCurrentPlayer();
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Coord lastMove = player.getLastMove();
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if (currentGame.isStone(lastMove)){
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for (Resource resource : currentGame.getResources()) {
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if (resource.getCoord().equals(lastMove) ) {
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sendMessage("Player " + player.getPlayerID() +" picked up a " + resource.getTypeString().toLowerCase());
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}
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}
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}
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currentGame.nextPlayer();
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selectedTile = new Coord(-1,-1);
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}
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else {
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sendMessage("Invalid move",true);
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}
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}
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refresh();
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}
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/**
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* Do an AI move for the current player
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*/
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void doAIMove(){
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if (!currentGame.isPhaseOver()){
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currentGame.getCurrentPlayer().doAIMove(currentGame);
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Player player = currentGame.getCurrentPlayer();
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player.doAIMove(currentGame);
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if (currentGame.isPhaseOver()){
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sendMessage("Phase is over");
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}
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if (!player.getLastMove().equals(new Coord(-1,-1))){
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Coord lastMove = player.getLastMove();
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if (currentGame.isStone(lastMove)){
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for (Resource resource : currentGame.getResources()) {
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if (resource.getCoord().equals(lastMove) ) {
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sendMessage("Player " + player.getPlayerID() +" picked up a " + resource.getTypeString().toLowerCase());
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}
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}
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}
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}
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refresh();
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}
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else {
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@ -146,17 +213,37 @@ public class Game extends Application {
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}
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}
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// endregion
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// region HID
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/**
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* Send a message to the user without error
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* @param message the message to send
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*/
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void sendMessage(String message){
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sendMessage(message, false);
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}
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/**
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* Send a message to the user
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* @param message the message to send
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* @param error if the message is an error
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*/
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void sendMessage(String message, boolean error){
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this.message = message;
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messageError = error;
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refresh();
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}
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void tileClick(String coordString){
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int y = Integer.parseInt(coordString.split(",")[0]);
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int x = Integer.parseInt(coordString.split(",")[1]);
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selectedTile = new Coord(y,x);
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sendMessage("Tile " + selectedTile.toString() + " selected");
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refresh();
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}
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// endregion
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@ -171,11 +258,17 @@ public class Game extends Application {
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messageLabel.setLayoutX(50);
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messageLabel.setLayoutY(50);
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messageLabel.setFont(Font.font("Sans Serif",FontWeight.BOLD, 20));
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if (messageError){
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messageLabel.setTextFill(Color.RED);
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}
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else {
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messageLabel.setTextFill(Color.BLACK);
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}
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root.getChildren().add(messageLabel);
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// Intizialiation of the grid
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GridPane viewerGrid = new GridPane();
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String[] parts = currentGame.toString().split("; ?");
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int boardHeight = 0;
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int boardHeightPx = 0;
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int tileSize = 0;
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@ -273,9 +366,13 @@ public class Game extends Application {
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viewerGrid.relocate((WINDOW_WIDTH/2-viewerGrid.getPrefWidth()/2), ((WINDOW_HEIGHT+100)/2-viewerGrid.getPrefHeight()/2));
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root.getChildren().add(viewerGrid);
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// Add selected tile
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if (!selectedTile.equals(new Coord(-1,-1))){
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addTileSelector(viewerGrid, tileSize, selectedTile.toString());
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}
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// Move buttons to front
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controls.toFront();
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}
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// Generating the big board tiles such as the water tiles and the island tiles
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@ -292,6 +389,12 @@ public class Game extends Application {
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// Translate the whole tile's Y axis downwards so they connect and there's no gap
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hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
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board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
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// Add a mouse click event to the tile
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hex.setOnMouseClicked(event -> {
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tileClick(coordString);
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});
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}
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// Generating the small tiles such as resources, stones, etc
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@ -312,6 +415,11 @@ public class Game extends Application {
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// Translate the tile so they look center
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hex.setTranslateX(7 + hex.getTranslateX());
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board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
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// Add a mouse click event to the tile
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hex.setOnMouseClicked(event -> {
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tileClick(coordString);
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});
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}
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void addTileToBoard(GridPane board, int tileSize, String coordString, Color color) {
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@ -331,6 +439,11 @@ public class Game extends Application {
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// Translate the tile so they look center
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hex.setTranslateX(12 + hex.getTranslateX());
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board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
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// Add a mouse click event to the tile
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hex.setOnMouseClicked(event -> {
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tileClick(coordString);
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});
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}
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// Adding labels to the resources tiles and stones tiles
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@ -349,6 +462,11 @@ public class Game extends Application {
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// Making the label center
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newLabel.setTranslateX(19.5 + newLabel.getTranslateX());
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board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
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// Add a mouse click event to the tile
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newLabel.setOnMouseClicked(event -> {
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tileClick(coordString);
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});
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}
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// Adding labels to the villagers and settlers
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@ -367,6 +485,31 @@ public class Game extends Application {
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// Making the label center
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newLabel.setTranslateX(11 + newLabel.getTranslateX());
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board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
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// Add a mouse click event to the tile
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newLabel.setOnMouseClicked(event -> {
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tileClick(coordString);
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});
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}
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void addTileSelector(GridPane board, int tileSize, String coordString){
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// If the string empty, stop the function
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if (coordString.equals("")) return;
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String[] coords = coordString.split(",");
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Label newLabel = new Label("X");
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newLabel.setFont(Font.font("Sans Serif", 20));
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// Following the tile's pos format
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if (Integer.parseInt(coords[0]) % 2 == 0) newLabel.setTranslateX(tileSize/2);
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newLabel.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
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// Making the label center
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newLabel.setTranslateX(17 + newLabel.getTranslateX());
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newLabel.setTextFill(Color.RED);
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board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
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// Add a mouse click event to the tile
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newLabel.setOnMouseClicked(event -> {
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tileClick(coordString);
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});
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}
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// A hexagon nested class shape
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