Made some test timeouts more generous
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@ -9,7 +9,7 @@ import org.junit.jupiter.api.Timeout;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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@Timeout(value = 2000, unit = TimeUnit.MILLISECONDS)
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@Timeout(value = 2500, unit = TimeUnit.MILLISECONDS)
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public class ApplyMoveTest implements TestMapNamePlayerCount {
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private final GameDataLoader gameDataLoader = new GameDataLoader();
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private static void testGame(List<String> game){
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@ -11,7 +11,7 @@ import java.util.Arrays;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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@Timeout(value = 2000, unit = TimeUnit.MILLISECONDS)
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@Timeout(value = 2200, unit = TimeUnit.MILLISECONDS)
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public class CalculateIslandLinksScoreTest implements TestMapNamePlayerCount {
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private final GameDataLoader gameDataLoader = new GameDataLoader();
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private final IslandLinksScoreDataLoader islandLinksScoreDataLoader = new IslandLinksScoreDataLoader();
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@ -11,7 +11,7 @@ import java.util.Arrays;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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@Timeout(value = 2000, unit = TimeUnit.MILLISECONDS)
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@Timeout(value = 3000, unit = TimeUnit.MILLISECONDS)
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public class CalculateScoresTest implements TestMapNamePlayerCount {
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private final GameDataLoader gameDataLoader = new GameDataLoader();
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private final ScoreDataLoader scoreDataLoader = new ScoreDataLoader();
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@ -11,7 +11,7 @@ import java.util.List;
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import java.util.Set;
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import java.util.concurrent.TimeUnit;
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@Timeout(value = 3000, unit = TimeUnit.MILLISECONDS)
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@Timeout(value = 30000, unit = TimeUnit.MILLISECONDS)
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public class GenerateAIMoveTest implements TestMapNamePlayerCount {
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private final GameDataLoader gameDataLoader = new GameDataLoader();
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private final AllValidMovesDataLoader loader = new AllValidMovesDataLoader();
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@ -8,7 +8,7 @@ import org.junit.jupiter.api.Timeout;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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@Timeout(value = 1000, unit = TimeUnit.MILLISECONDS)
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@Timeout(value = 1300, unit = TimeUnit.MILLISECONDS)
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public class IsMoveStringWellFormedTest {
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private final GameDataLoader gameDataLoader = new GameDataLoader();
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private final List<List<String>> allGames = gameDataLoader.fetchAllGames();
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@ -8,7 +8,7 @@ import org.junit.jupiter.api.Timeout;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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@Timeout(value = 1000, unit = TimeUnit.MILLISECONDS)
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@Timeout(value = 2000, unit = TimeUnit.MILLISECONDS)
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public class IsStateStringWellFormedTest {
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private final GameDataLoader gameDataLoader = new GameDataLoader();
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private final List<List<String>> allGames = gameDataLoader.fetchAllGames();
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