Made some test timeouts more generous

This commit is contained in:
Paul Scott 2023-03-27 11:39:51 +11:00
parent b631dc0ceb
commit 3c824e830c
6 changed files with 6 additions and 6 deletions

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@ -9,7 +9,7 @@ import org.junit.jupiter.api.Timeout;
import java.util.List;
import java.util.concurrent.TimeUnit;
@Timeout(value = 2000, unit = TimeUnit.MILLISECONDS)
@Timeout(value = 2500, unit = TimeUnit.MILLISECONDS)
public class ApplyMoveTest implements TestMapNamePlayerCount {
private final GameDataLoader gameDataLoader = new GameDataLoader();
private static void testGame(List<String> game){

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@ -11,7 +11,7 @@ import java.util.Arrays;
import java.util.List;
import java.util.concurrent.TimeUnit;
@Timeout(value = 2000, unit = TimeUnit.MILLISECONDS)
@Timeout(value = 2200, unit = TimeUnit.MILLISECONDS)
public class CalculateIslandLinksScoreTest implements TestMapNamePlayerCount {
private final GameDataLoader gameDataLoader = new GameDataLoader();
private final IslandLinksScoreDataLoader islandLinksScoreDataLoader = new IslandLinksScoreDataLoader();

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@ -11,7 +11,7 @@ import java.util.Arrays;
import java.util.List;
import java.util.concurrent.TimeUnit;
@Timeout(value = 2000, unit = TimeUnit.MILLISECONDS)
@Timeout(value = 3000, unit = TimeUnit.MILLISECONDS)
public class CalculateScoresTest implements TestMapNamePlayerCount {
private final GameDataLoader gameDataLoader = new GameDataLoader();
private final ScoreDataLoader scoreDataLoader = new ScoreDataLoader();

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@ -11,7 +11,7 @@ import java.util.List;
import java.util.Set;
import java.util.concurrent.TimeUnit;
@Timeout(value = 3000, unit = TimeUnit.MILLISECONDS)
@Timeout(value = 30000, unit = TimeUnit.MILLISECONDS)
public class GenerateAIMoveTest implements TestMapNamePlayerCount {
private final GameDataLoader gameDataLoader = new GameDataLoader();
private final AllValidMovesDataLoader loader = new AllValidMovesDataLoader();

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@ -8,7 +8,7 @@ import org.junit.jupiter.api.Timeout;
import java.util.List;
import java.util.concurrent.TimeUnit;
@Timeout(value = 1000, unit = TimeUnit.MILLISECONDS)
@Timeout(value = 1300, unit = TimeUnit.MILLISECONDS)
public class IsMoveStringWellFormedTest {
private final GameDataLoader gameDataLoader = new GameDataLoader();
private final List<List<String>> allGames = gameDataLoader.fetchAllGames();

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@ -8,7 +8,7 @@ import org.junit.jupiter.api.Timeout;
import java.util.List;
import java.util.concurrent.TimeUnit;
@Timeout(value = 1000, unit = TimeUnit.MILLISECONDS)
@Timeout(value = 2000, unit = TimeUnit.MILLISECONDS)
public class IsStateStringWellFormedTest {
private final GameDataLoader gameDataLoader = new GameDataLoader();
private final List<List<String>> allGames = gameDataLoader.fetchAllGames();