task8: Cleaned some code and sped up time
This commit is contained in:
parent
be28548cd7
commit
056992a269
@ -393,111 +393,24 @@ public class BlueLagoon {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to check if the move is valid
|
||||
* It has been trimmed down to be quicker in generating a list of moves
|
||||
*
|
||||
* @param stateString The current state of the game
|
||||
* @param moveString The move to be checked
|
||||
* @return true if the move is valid, false otherwise
|
||||
*/
|
||||
|
||||
public static boolean isMoveValidTrim(String stateString, String moveString, int numberOfPlayer,int boardHeight,String currentPhase, String playerId,ArrayList<String> coordsContainer, String[] pStates) {
|
||||
|
||||
String[] parts = stateString.split("; ?");
|
||||
|
||||
String pStatePlayerId = ""; // the current Player's move ID
|
||||
ArrayList<String> settlerCoords = new ArrayList<>(); // Placed Settler Coordinates
|
||||
ArrayList<String> villageCoords = new ArrayList<>(); // Placed villages coordinates
|
||||
ArrayList<String> playerSettlerCoords = new ArrayList<>(); // The current Player's settler coords
|
||||
ArrayList<String> playerVillageCoords = new ArrayList<>(); // The current Player's Village coords
|
||||
|
||||
String[] split = moveString.split(" ");
|
||||
String pieceType = split[0]; // Move coord piece type S or T
|
||||
String moveCoords = split[1]; // The actual coords from the move String
|
||||
String[] splitCoords = moveCoords.split(",");
|
||||
int numberOfSettlersPerPlayer = 30;
|
||||
int numberOfVillagesPerPlayer = 5;
|
||||
int settlerCounter = 0;
|
||||
int villageCounter = 0;
|
||||
|
||||
for (String pState:pStates) {
|
||||
|
||||
String[] parseSplit = pState.split(" ");
|
||||
// Check if there's enough pieces left for that player that is moving
|
||||
pStatePlayerId = parseSplit[1];
|
||||
|
||||
// Collecting the settler Coords that has been placed
|
||||
for (int i = 9; i < parseSplit.length; i++) {
|
||||
while (!parseSplit[i].equals("T")) {
|
||||
settlerCoords.add(parseSplit[i]); // Store all the settler coords
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// Store it into array
|
||||
if (pStatePlayerId.equals(playerId)) playerSettlerCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// iterate the settlerCounter
|
||||
if (pStatePlayerId.equals(playerId)) settlerCounter = playerSettlerCoords.size();
|
||||
i++;
|
||||
|
||||
// Collecting the village coords that has been placed
|
||||
while (i < parseSplit.length) {
|
||||
if (pStatePlayerId.equals(playerId)) villageCounter = i - 9 - settlerCounter;
|
||||
villageCoords.add(parseSplit[i]); // Store all the village Coords
|
||||
|
||||
// If the current player ID is the same as the placed Village's player ID
|
||||
// Store it into array
|
||||
if (pStatePlayerId.equals(playerId)) playerVillageCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Checking the requirement of how many pieces are left //
|
||||
switch (numberOfPlayer) {
|
||||
case 4:
|
||||
numberOfSettlersPerPlayer -= 10;
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
numberOfSettlersPerPlayer -= 5;
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (pieceType.equals("S")) {
|
||||
if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
|
||||
} else if (pieceType.equals("T")) {
|
||||
if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public static boolean isMoveValidTrim(String pieceType, String moveCoords,
|
||||
String currentPhase, ArrayList<String> coordsContainer,
|
||||
ArrayList<String> settlerCoords,
|
||||
ArrayList<String> villageCoords, ArrayList<String> playerSettlerCoords,
|
||||
ArrayList<String> playerVillageCoords) {
|
||||
// For Exploration Phase and or Settlement Phase
|
||||
switch(currentPhase){
|
||||
// Exploration Phase
|
||||
case "E":
|
||||
// If the move Coords is an occupied space, return false;
|
||||
if(settlerCoords.contains(moveCoords) || villageCoords.contains(moveCoords)) return false;
|
||||
|
||||
// If the Village is being placed on the sea return false
|
||||
if(pieceType.equals("T") && !coordsContainer.contains(moveCoords)) return false;
|
||||
|
||||
|
||||
// if the village is placed on Land and it's not adjacent to any
|
||||
// of the pieces return false
|
||||
if(pieceType.equals("T") && (!isAdjacent(moveCoords, playerVillageCoords) &&
|
||||
!isAdjacent(moveCoords, playerSettlerCoords))) return false;
|
||||
|
||||
|
||||
// If settler is on land and it's not adjacent to any of the pieces
|
||||
// return false
|
||||
if(pieceType.equals("S") && coordsContainer.contains(moveCoords)){
|
||||
@ -505,7 +418,6 @@ public class BlueLagoon {
|
||||
!isAdjacent(moveCoords, playerVillageCoords)) return false;
|
||||
}
|
||||
break;
|
||||
|
||||
// Settlement Phase
|
||||
case "S":
|
||||
// If the move coord is an occupied space, return false;
|
||||
@ -519,9 +431,6 @@ public class BlueLagoon {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Given a state string, generate a set containing all move strings playable
|
||||
* by the current player.
|
||||
@ -548,6 +457,51 @@ public class BlueLagoon {
|
||||
String playerData = allPlayerData.substring(0, allPlayerData.indexOf(";"));
|
||||
String[] pStates = stateString.substring(stateString.indexOf("p ")).split("; ?");
|
||||
|
||||
ArrayList<String> settlerCoords = new ArrayList<>(); // Placed Settler Coordinates
|
||||
ArrayList<String> villageCoords = new ArrayList<>(); // Placed villages coordinates
|
||||
ArrayList<String> playerSettlerCoords = new ArrayList<>(); // The current Player's settler coords
|
||||
ArrayList<String> playerVillageCoords = new ArrayList<>(); // The current Player's Village coords
|
||||
|
||||
int numberOfSettlersPerPlayer = 30;
|
||||
int numberOfVillagesPerPlayer = 5;
|
||||
int settlerCounter = 0;
|
||||
int villageCounter = 0;
|
||||
for (String pState:pStates) {
|
||||
|
||||
String[] parseSplit = pState.split(" ");
|
||||
// Check if there's enough pieces left for that player that is moving
|
||||
String pStatePlayerId = parseSplit[1];
|
||||
|
||||
// Collecting the settler Coords that has been placed
|
||||
for (int i = 9; i < parseSplit.length; i++) {
|
||||
while (!parseSplit[i].equals("T")) {
|
||||
settlerCoords.add(parseSplit[i]); // Store all the settler coords
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// Store it into array
|
||||
if (pStatePlayerId.equals(currentPlayer)) playerSettlerCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
// If the current player ID is the same as the placed settler's player ID
|
||||
// iterate the settlerCounter
|
||||
if (pStatePlayerId.equals(currentPlayer)) settlerCounter = playerSettlerCoords.size();
|
||||
i++;
|
||||
|
||||
// Collecting the village coords that has been placed
|
||||
while (i < parseSplit.length) {
|
||||
if (pStatePlayerId.equals(currentPlayer)) villageCounter = i - 9 - settlerCounter;
|
||||
villageCoords.add(parseSplit[i]); // Store all the village Coords
|
||||
|
||||
// If the current player ID is the same as the placed Village's player ID
|
||||
// Store it into array
|
||||
if (pStatePlayerId.equals(currentPlayer)) playerVillageCoords.add(parseSplit[i]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Get placed pieces
|
||||
String settlersPlaced = playerData.substring(playerData.indexOf("S") + 2, playerData.indexOf("T"));
|
||||
@ -612,12 +566,14 @@ public class BlueLagoon {
|
||||
|
||||
// If the player has not placed all their settlers
|
||||
if (hasSettler){
|
||||
if (isMoveValidTrim(stateString, "S " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer,pStates)) {
|
||||
if (isMoveValidTrim("S", cord,gamePhase,
|
||||
coordsContainer,settlerCoords,villageCoords,playerSettlerCoords,playerVillageCoords)) {
|
||||
allMoves.add("S " + cord);
|
||||
}
|
||||
}
|
||||
if (hasVillage && gamePhase == "E") {
|
||||
if (isMoveValidTrim(stateString, "T " + cord,numPlayers,boardHeight,gamePhase,currentPlayer,coordsContainer,pStates)) {
|
||||
if (isMoveValidTrim("T", cord,gamePhase,
|
||||
coordsContainer,settlerCoords,villageCoords,playerSettlerCoords,playerVillageCoords)) {
|
||||
allMoves.add("T " + cord);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user