2023-03-14 14:39:08 +11:00
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# Simple draft skeleton:
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2023-03-14 15:09:33 +11:00
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# Overview
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2023-03-14 14:39:08 +11:00
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## Board Setup
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* Create a grid of tiles
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* Create islands and assign size and location (on tiles)
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* Create "stone circles"
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2023-03-14 15:09:33 +11:00
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2023-03-15 13:48:06 +11:00
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2023-03-14 14:39:08 +11:00
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## On Game start functions
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* Create player data (maybe using enums)
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* Assign villages to players
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* Assign settlers to players
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* Randomly Assign resources and statuettes to map "stone circles"
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## Exploration Phase
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1. Pick player
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2. Player places piece (use function to check placement rules)
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3. Repeat with next player (while not Exploration Phase over)
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## Check Placement
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If piece is settler, check if one of:
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* on unoccupied water
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* on unoccupied land adjacent to one of their pieces
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If piece is village, check on unoccupied land adjacent to one of their pieces
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## Piece Placing
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* Check placement (using function)
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* Assign piece to tile
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* If piece on "stone circle" > get resources and statuettes
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## Exploration Phase over
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If one of:
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* All resources (not including statuettes) have been collected
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2023-03-14 15:09:33 +11:00
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* No player has any remaining moves available
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2023-03-15 13:38:49 +11:00
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2023-03-15 13:48:06 +11:00
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# Settlement Phase
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## Setup
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1. Remove pieces from board
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2. Assign resources and statuettes to stone circles
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3. Player after last player from exploration phase goes first
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## Play
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1. Pick player (from setup.3)
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2. Player places piece (use settlement check function to check placement rules)
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3. Repeat with next player (while not Exploration Phase over)
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## End
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Use same conditions as exploration phase over
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Score
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# Scoring
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2023-03-15 13:38:49 +11:00
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## Island Scoring
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* If player has pieces on > 7 islands, score 20 points
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* If player has pieces on 7 islands, score 10 points
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* Otherwise, score 0 points
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## Links Scoring
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1. For each player get largest link
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2. Score 5 points per island in largest link
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## Majorities Scoring
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* Player with most pieces on each island type scores points assigned to that island
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* Ties are distributed evenly rounding down
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## Resources Scoring
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* For each player
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* For each resource
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* If >3 of resource, score 20 points
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* If 3 of resource, score 10 points
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* If 2 of resource, score 5 points
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* If player has all 4 resources, score 10 points
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## Statuettes Scoring
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* Each statuette is worth 4 points
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2023-03-15 13:48:06 +11:00
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2023-03-14 15:09:33 +11:00
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# Classes/Fuctions
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## Setup board
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## Create player (requires input data, probably from player number and colour)
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2023-03-15 13:51:30 +11:00
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## Phase play
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2023-03-14 15:09:33 +11:00
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## Check Placement (requires input data, probably piece annd returns bool)
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## Place Piece (requires input data, probably from player and piece type)
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2023-03-15 13:51:30 +11:00
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## Phase over (bool)
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2023-03-14 15:09:33 +11:00
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# Objects
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## Piece
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* Owner (Player)
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* Type (Settler, Village)
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* Placed on (Tile)
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## Tile
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* Location (x,y)
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* Type (Land, Water)
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* Pieces (List of Pieces)
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## Island
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* Size (x,y)
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* Location (x,y)
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* Point value (int)
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2023-03-15 11:37:29 +11:00
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* Tiles (List of Tiles)
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2023-03-14 15:09:33 +11:00
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## Stone Circle
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* Location (x,y)
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* Resources (List of Resources)
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* Statuettes (List of Statuettes)
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2023-03-15 11:37:29 +11:00
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* Claimed (bool)
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## Player
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* Name (string)
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* Age (int)
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* Score (int)
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## Board
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* Islands (List of Islands)
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2023-03-15 13:10:35 +11:00
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* Stone Circles (List of Stone Circles)
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