# Simple draft skeleton: # Overview ## Board Setup * Create a grid of tiles * Create islands and assign size and location (on tiles) * Create "stone circles" ## On Game start functions * Create player data (maybe using enums) * Assign villages to players * Assign settlers to players * Randomly Assign resources and statuettes to map "stone circles" ## Exploration Phase 1. Pick player 2. Player places piece (use function to check placement rules) 3. Repeat with next player (while not Exploration Phase over) ## Check Placement If piece is settler, check if one of: * on unoccupied water * on unoccupied land adjacent to one of their pieces If piece is village, check on unoccupied land adjacent to one of their pieces ## Piece Placing * Check placement (using function) * Assign piece to tile * If piece on "stone circle" > get resources and statuettes ## Exploration Phase over If one of: * All resources (not including statuettes) have been collected * No player has any remaining moves available # Classes/Fuctions ## Setup board ## Create player (requires input data, probably from player number and colour) ## Exploration Phase ## Check Placement (requires input data, probably piece annd returns bool) ## Place Piece (requires input data, probably from player and piece type) ## Exploration Phase over (bool) # Objects ## Piece * Owner (Player) * Type (Settler, Village) * Placed on (Tile) ## Tile * Location (x,y) * Type (Land, Water) * Pieces (List of Pieces) ## Island * Size (x,y) * Location (x,y) * Point value (int) ## Stone Circle * Location (x,y) * Resources (List of Resources) * Statuettes (List of Statuettes) * Claimed (bool)