package comp1110.ass2; import comp1110.ass2.testdata.GameDataLoader; import org.junit.jupiter.api.Assertions; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Timeout; import java.util.HashMap; import java.util.HashSet; import java.util.List; import java.util.Set; import java.util.concurrent.TimeUnit; @Timeout(value = 10000, unit = TimeUnit.MILLISECONDS) public class DistributeResourcesTest { private static final Set resourceCharacters = new HashSet<>(List.of('C','B','W','P','S')); private static final int SIMULATIONS = 5000; private static final int BOUNDARY = 150; private static final double RESOURCE_EXPECTED = ((double) SIMULATIONS) * 6 / 32; private static final double STATUETTE_EXPECTED = ((double) SIMULATIONS) * 8 / 32; private static String fetchResourceComponent(String stateString){ String[] parts = stateString.split("; "); for (String part : parts) { Assertions.assertFalse(part.isEmpty(), "Empty statement in state string: " + stateString); if (part.charAt(0) == 'r'){ Assertions.assertTrue(part.length() >= 3, "Unclaimed resource statement too short in state string: " + stateString); return part.substring(2); } } throw new IllegalArgumentException("No resource statement found in: " + stateString); } private static String fetchStoneCircleComponent(String stateString){ String[] parts = stateString.split("; "); for (String part : parts) { if (part.charAt(0) == 's'){ return part.substring(2); } } throw new IllegalArgumentException("No resource component found for: " + stateString); } private static HashMap> simulateDistribution(String toDistribute){ HashMap> overallDistribution = new HashMap<>(); for(String stoneCircle : fetchStoneCircleComponent(toDistribute).split(" ")){ HashMap resourceHashmap = new HashMap<>(); for(Character r : resourceCharacters){ resourceHashmap.put(r, 0); } overallDistribution.put(stoneCircle, resourceHashmap); } for (int i = 0; i < SIMULATIONS; i++) { String resourceComponent = fetchResourceComponent(BlueLagoon.distributeResources(toDistribute)); Character lastCharacter = null; HashMap resourceCounts = new HashMap<>(); for(Character r : resourceCharacters){ resourceCounts.put(r, 0); } for(String value : resourceComponent.split(" ")){ if(value.length() == 1 && resourceCharacters.contains(value.charAt(0))){ lastCharacter = value.charAt(0); continue; } resourceCounts.put(lastCharacter, resourceCounts.get(lastCharacter) + 1); overallDistribution.get(value).put(lastCharacter, overallDistribution.get(value).get(lastCharacter) + 1); } for(Character r : resourceCharacters){ Assertions.assertEquals(r == 'S' ? 8 : 6, resourceCounts.get(r), "Expected " + (r == 'S' ? 8 : 6) + " resources of type " + r + " to be distributed amongst the below board but got " + resourceCounts.get(r) + " instead\n" + toDistribute); } } return overallDistribution; } private static void testSufficientlyRandom(HashMap> distribution){ for (String coordinate : distribution.keySet()){ System.out.println(distribution.get(coordinate)); int total = 0; for(Character resource : resourceCharacters){ int amount = distribution.get(coordinate).get(resource); if(resource.equals('S')){ Assertions.assertTrue(STATUETTE_EXPECTED - BOUNDARY <= amount && amount <= STATUETTE_EXPECTED + BOUNDARY, "After " + SIMULATIONS + " simulations expect statuettes at coordinate " + coordinate + " to be between " + (STATUETTE_EXPECTED - BOUNDARY) + " and " + (STATUETTE_EXPECTED + BOUNDARY) + " but got " + amount + " instead"); } else{ Assertions.assertTrue(RESOURCE_EXPECTED - BOUNDARY <= amount && amount <= RESOURCE_EXPECTED + BOUNDARY, "After " + SIMULATIONS + " simulations expect resource " + resource + " at coordinate " + coordinate + " to be between " + (RESOURCE_EXPECTED - BOUNDARY) + " and " + (RESOURCE_EXPECTED + BOUNDARY) + " but got " + amount + " instead"); } total += amount; } Assertions.assertEquals(SIMULATIONS, total, " expected " + SIMULATIONS + " total resources counted at coordinate " + coordinate + " after " + SIMULATIONS + " simulations but counted " + total); } } public static void testGame(String game){ testSufficientlyRandom(simulateDistribution(game)); } @Test public void testDefaultGame(){ testGame(GameDataLoader.DEFAULT_GAME); } @Test public void testWheelsGame(){ testGame(GameDataLoader.WHEELS_GAME); } @Test public void testFaceGame(){ testGame(GameDataLoader.FACE_GAME); } }