Task 7 Confused on where I got the logic wrong but sort of done
Signed-off-by: Immanuel Alvaro Bhirawa <u7280427@anu.edu.au>
This commit is contained in:
@@ -205,71 +205,70 @@ public class BlueLagoon {
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// * @param stateString a string representing a game state
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// * @param stateString a string representing a game state
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// * @param moveString a string representing the current player's move
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// * @param moveString a string representing the current player's move
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* @return true if the current player can make the move and false otherwise
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* @return true if the current player can make the move and false otherwise
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*
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* * move = pieceType, " ", coordinate
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* *
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* * pieceType = "S" | "T"
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* *
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* * currentStateStatement = "c ", playerId, " ", phase, ";"
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* *
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* * phase = "E" | "S"
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* *
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* *
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* * c 0 E; S 2,3
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*
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* p 1 42 1 2 3 4 5 S 5,6 8,7 T 1,2
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*/
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*/
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// public static void main(String[] args) {
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// public static void main(String[] args) {
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// isMoveValid("a 13 2; c 0 E; i 6 0,0 0,1 0,2 0,3 1,0 1,1 1,2 1,3 1,4 2,0 2,1; i 6 0,5 0,6 0,7 1,6 1,7 1,8 2,6 2,7 2,8 3,7 3,8; i 6 7,12 8,11 9,11 9,12 10,10 10,11 11,10 11,11 11,12 12,10 12,11; i 8 0,9 0,10 0,11 1,10 1,11 1,12 2,10 2,11 3,10 3,11 3,12 4,10 4,11 5,11 5,12; i 8 4,0 5,0 5,1 6,0 6,1 7,0 7,1 7,2 8,0 8,1 8,2 9,0 9,1 9,2; i 8 10,3 10,4 11,0 11,1 11,2 11,3 11,4 11,5 12,0 12,1 12,2 12,3 12,4 12,5; i 10 3,3 3,4 3,5 4,2 4,3 4,4 4,5 5,3 5,4 5,5 5,6 6,3 6,4 6,5 6,6 7,4 7,5 7,6 8,4 8,5; i 10 5,8 5,9 6,8 6,9 7,8 7,9 7,10 8,7 8,8 8,9 9,7 9,8 9,9 10,6 10,7 10,8 11,7 11,8 12,7 12,8; s 0,0 0,5 0,9 1,4 1,8 1,12 2,1 3,5 3,7 3,10 3,12 4,0 4,2 5,9 5,11 6,3 6,6 7,0 7,8 7,12 8,2 8,5 9,0 9,9 10,3 10,6 10,10 11,0 11,5 12,2 12,8 12,11; r C B W P S; p 0 0 0 0 0 0 0 S T; p 1 0 0 0 0 0 0 S T;", "S 2,3" );
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// isMoveValid("a 13 2; c 0 E; i 6 0,0 0,1 0,2 0,3 1,0 1,1 1,2 1,3 1,4 2,0 2,1; i 6 0,5 0,6 0,7 1,6 1,7 1,8 2,6 2,7 2,8 3,7 3,8; i 6 7,12 8,11 9,11 9,12 10,10 10,11 11,10 11,11 11,12 12,10 12,11; i 8 0,9 0,10 0,11 1,10 1,11 1,12 2,10 2,11 3,10 3,11 3,12 4,10 4,11 5,11 5,12; i 8 4,0 5,0 5,1 6,0 6,1 7,0 7,1 7,2 8,0 8,1 8,2 9,0 9,1 9,2; i 8 10,3 10,4 11,0 11,1 11,2 11,3 11,4 11,5 12,0 12,1 12,2 12,3 12,4 12,5; i 10 3,3 3,4 3,5 4,2 4,3 4,4 4,5 5,3 5,4 5,5 5,6 6,3 6,4 6,5 6,6 7,4 7,5 7,6 8,4 8,5; i 10 5,8 5,9 6,8 6,9 7,8 7,9 7,10 8,7 8,8 8,9 9,7 9,8 9,9 10,6 10,7 10,8 11,7 11,8 12,7 12,8; s 0,0 0,5 0,9 1,4 1,8 1,12 2,1 3,5 3,7 3,10 3,12 4,0 4,2 5,9 5,11 6,3 6,6 7,0 7,8 7,12 8,2 8,5 9,0 9,9 10,3 10,6 10,10 11,0 11,5 12,2 12,8 12,11; r C B W P S; p 0 0 0 0 0 0 0 S T; p 1 0 0 0 0 0 0 S T;", "S 2,3" );
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// }
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// }
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public static boolean isMoveValid(String stateString, String moveString) {
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public static boolean isMoveValid(String stateString, String moveString) {
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// Check if the inputs are wellFormed or not
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if (!isStateStringWellFormed(stateString)) return false;
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if (!isStateStringWellFormed(stateString)) return false;
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if (!isMoveStringWellFormed(moveString)) return false;
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if (!isMoveStringWellFormed(moveString)) return false;
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if (moveString == "") return false; // checking if the players have any pieces left to move
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String[] parts = stateString.split("; ?");
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String[] parts = stateString.split("; ?");
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// List of initializations used
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String currentPhase = "";
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String currentPhase = "";
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// Coords of the island tiles
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ArrayList<String> coordsContainer = new ArrayList<>();
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ArrayList<String> coordsContainer = new ArrayList<>();
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int numberOfPlayer = 0;
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String playerId = "";
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int numberOfPlayer = 0; // Number of player
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ArrayList<String> settlerCoords = new ArrayList<>();
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String playerId = ""; // Player ID
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ArrayList<String> villageCoords = new ArrayList<>();
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ArrayList<String> settlerCoords = new ArrayList<>(); // Placed Settler Coordinates
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ArrayList<String> villageCoords = new ArrayList<>(); // Placed villags coordinates
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String[] split = moveString.split(" ");
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String pieceType = split[0]; // Move coord piece type S or T
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String moveCoords = split[1];
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int numberOfSettlersPerPlayer = 30;
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int numberOfVillagesPerPlayer = 5;
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int settlerCounter;
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int villageCounter = 0;
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for (String part : parts) {
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for (String part : parts) {
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String[] parseSplit = part.split(" ");
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String[] parseSplit = part.split(" ");
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String stateCases = parseSplit[0];
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String stateCases = parseSplit[0];
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// int numberOfPlayer = 0;
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int numberOfSettlersPerPlayer = 30;
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int numberOfVillagesPerPlayer = 5;
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int settlerCounter;
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int villageCounter = 0;
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// String currentPhase = "";
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// Collect the island coordinates into 1 single array first
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// Then use .contains for each resource pos and island pos
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// to check whether that pos is unoccupied or not
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// ArrayList<String> coordsContainer = new ArrayList<>();
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switch (stateCases) {
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switch (stateCases) {
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// Get the number of player from here
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case "a":
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case "a":
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String playerAmount = parseSplit[2];
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String playerAmount = parseSplit[2];
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numberOfPlayer = Integer.parseInt(playerAmount);
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numberOfPlayer = Integer.parseInt(playerAmount);
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break;
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break;
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// Get the player ID and Current Phase from here
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// Phase Exploration or Settlement
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// c 0 E
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case "c":
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case "c":
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playerId = parseSplit[1];
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playerId = parseSplit[1];
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// * c 0 E; S 2,3
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currentPhase = parseSplit[2];
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currentPhase = parseSplit[2];
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break;
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break;
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// Get the Land coords (Island Coords)
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case "i":
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case "i":
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for (int i = 2; i < parseSplit.length; i++) {
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for (int i = 2; i < parseSplit.length; i++) {
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String coords = parseSplit[i];
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String coords = parseSplit[i];
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coordsContainer.add(coords);
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coordsContainer.add(coords);
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}
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}
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break;
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break;
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case "p":
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case "p":
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// Check if there's enough pieces left
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// Check if there's enough pieces left for that player that is moving
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if(playerId.equals(parseSplit[1])) {
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if(playerId.equals(parseSplit[1])) {
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// Collecting the settler Coords that has been placed
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for (int i = 9; i < parseSplit.length; i++) {
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for (int i = 9; i < parseSplit.length; i++) {
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while (!parseSplit[i].equals("T")) {
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while (!parseSplit[i].equals("T")) {
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// settlerCounter = i - 8;
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// settlerCounter = i - 8;
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@@ -277,28 +276,39 @@ public class BlueLagoon {
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i++;
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i++;
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}
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}
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settlerCounter = settlerCoords.size();
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settlerCounter = settlerCoords.size();
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i++;
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i++;
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// Collecting the village coords that has been placed
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while(i < parseSplit.length) {
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while(i < parseSplit.length) {
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villageCounter = i - 9 - settlerCounter;
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villageCounter = i - 9 - settlerCounter;
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villageCoords.add(parseSplit[i]);
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villageCoords.add(parseSplit[i]);
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i++;
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i++;
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}
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}
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// Checking the requirement of how many pieces are left
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switch (numberOfPlayer) {
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switch (numberOfPlayer) {
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case 4:
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case 4:
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numberOfSettlersPerPlayer -= 10;
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numberOfSettlersPerPlayer -= 10;
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if(pieceType == "S") {
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if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
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if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
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if (villageCounter > numberOfVillagesPerPlayer) return false;
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} else if (pieceType == "T") {
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if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
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}
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break;
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break;
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case 3:
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case 3:
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numberOfSettlersPerPlayer -= 5;
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numberOfSettlersPerPlayer -= 5;
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if(pieceType == "S") {
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if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
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if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
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if(villageCounter > numberOfVillagesPerPlayer) return false;
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} else if (pieceType == "T") {
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if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
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}
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break;
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break;
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case 2:
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case 2:
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if(pieceType == "S") {
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if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
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if (settlerCounter + 1 > numberOfSettlersPerPlayer) return false;
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if (villageCounter > numberOfVillagesPerPlayer) return false;
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} else if (pieceType == "T") {
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if (villageCounter + 1 > numberOfVillagesPerPlayer) return false;
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}
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}
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}
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}
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}
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}
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}
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@@ -311,23 +321,34 @@ public class BlueLagoon {
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// * adjacent to one of the player's pieces.
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// * adjacent to one of the player's pieces.
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switch(currentPhase){
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switch(currentPhase){
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case "E":
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case "E":
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String[] split = moveString.split(" ");
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String moveCoords = split[1];
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// System.out.println(moveCoords);
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// Water Pos ( if there's a settler on move Coords, return false )
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// If the move pos is an occupied space, return false;
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if(settlerCoords.contains(moveCoords)) return false;
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if(settlerCoords.contains(moveCoords)) return false;
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if(villageCoords.contains(moveCoords)) return false;
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if(villageCoords.contains(moveCoords)) return false;
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// If the moveCoords is on island pos, return false
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// if it's on land tiles (i.e. island)
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// if(coordsContainer.contains(moveCoords)) return false;
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if(coordsContainer.contains(moveCoords)) {
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// if(coordsContainer.contains(moveCoords)) {
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if (!isAdjacent(moveCoords, settlerCoords) ||
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//
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// }
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if(!isAdjacent(moveCoords, settlerCoords) ||
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!isAdjacent(moveCoords, villageCoords)) return false;
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!isAdjacent(moveCoords, villageCoords)) return false;
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}
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break;
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break;
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// * <p>
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// * In the Settlement Phase, the move must be:
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// * - Only a settler placed on an unoccupied space adjacent to
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// * one of the player's pieces.
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// * Importantly, players can now only play on the sea if it is
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// * adjacent to a piece they already own.
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case "S":
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case "S":
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// If the move coord is an occupied space, return false;
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if(settlerCoords.contains(moveCoords)) return false;
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if(villageCoords.contains(moveCoords)) return false;
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// As the only move is for the settler, the village is false
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if(pieceType == "T" && (isAdjacent(moveCoords, settlerCoords) ||
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isAdjacent(moveCoords, villageCoords))) return false;
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if(!coordsContainer.contains(moveCoords) && (!isAdjacent(moveCoords,
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settlerCoords) || !isAdjacent(moveCoords, villageCoords))) return false;
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}
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}
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return true;
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return true;
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