game: Added comments
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@ -27,50 +27,51 @@ public class Game extends Application {
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private final Group root = new Group();
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private static final int WINDOW_WIDTH = 1200;
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private static final int WINDOW_HEIGHT = 700;
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private final Group controls = new Group();
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State currentGame;
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String message;
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Boolean messageError;
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Coord selectedTile;
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Boolean AI;
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private final String DEFAULT_GAME = "a 13 2; c 0 E; i 6 0,0 0,1 0,2 0,3 1,0 1,1 1,2 1,3 1,4 2,0 2,1; i 6 0,5 0,6 0,7 1,6 1,7 1,8 2,6 2,7 2,8 3,7 3,8; i 6 7,12 8,11 9,11 9,12 10,10 10,11 11,10 11,11 11,12 12,10 12,11; i 8 0,9 0,10 0,11 1,10 1,11 1,12 2,10 2,11 3,10 3,11 3,12 4,10 4,11 5,11 5,12; i 8 4,0 5,0 5,1 6,0 6,1 7,0 7,1 7,2 8,0 8,1 8,2 9,0 9,1 9,2; i 8 10,3 10,4 11,0 11,1 11,2 11,3 11,4 11,5 12,0 12,1 12,2 12,3 12,4 12,5; i 10 3,3 3,4 3,5 4,2 4,3 4,4 4,5 5,3 5,4 5,5 5,6 6,3 6,4 6,5 6,6 7,4 7,5 7,6 8,4 8,5; i 10 5,8 5,9 6,8 6,9 7,8 7,9 7,10 8,7 8,8 8,9 9,7 9,8 9,9 10,6 10,7 10,8 11,7 11,8 12,7 12,8; s 0,0 0,5 0,9 1,4 1,8 1,12 2,1 3,5 3,7 3,10 3,12 4,0 4,2 5,9 5,11 6,3 6,6 7,0 7,8 7,12 8,2 8,5 9,0 9,9 10,3 10,6 10,10 11,0 11,5 12,2 12,8 12,11; r C B W P S; p 0 0 0 0 0 0 0 S T; p 1 0 0 0 0 0 0 S T;";
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private final String WHEELS_GAME = "a 13 2; c 0 E; i 5 0,1 0,2 0,3 0,4 1,1 1,5 2,0 2,5 3,0 3,6 4,0 4,5 5,1 5,5 6,1 6,2 6,3 6,4; i 5 0,8 0,9 0,10 1,8 1,11 2,7 2,11 3,8 3,11 4,8 4,9 4,10; i 7 8,8 8,9 8,10 9,8 9,11 10,7 10,11 11,8 11,11 12,8 12,9 12,10; i 7 10,0 10,1 10,4 10,5 11,0 11,2 11,3 11,4 11,6 12,0 12,1 12,4 12,5; i 9 2,2 2,3 3,2 3,4 4,2 4,3; i 9 2,9; i 9 6,6 6,7 6,8 6,9 6,10 6,11 7,6 8,0 8,1 8,2 8,3 8,4 8,5; i 9 10,9; s 0,1 0,4 0,10 2,2 2,3 2,9 2,11 3,0 3,2 3,4 3,6 4,2 4,3 4,10 6,1 6,4 6,6 6,11 8,0 8,5 8,8 8,10 10,0 10,5 10,7 10,9 10,11 11,3 12,1 12,4 12,8 12,10; r C B W P S; p 0 0 0 0 0 0 0 S T; p 1 0 0 0 0 0 0 S T;";
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private final String FACE_GAME = "a 13 2; c 0 E; i 6 0,0 0,1 0,2 0,3 0,4 0,5 0,6 0,7 0,8 0,9 0,10 0,11 1,0 1,12 2,0 2,11 3,0 3,12 4,0 4,11 5,0 5,12 6,0 6,11 7,0 7,12 8,0 8,11 9,0 9,12 10,0 10,11 11,0 11,12 12,0 12,1 12,2 12,3 12,4 12,5 12,6 12,7 12,8 12,9 12,10 12,11; i 6 2,4 2,5 2,6 2,7; i 9 4,4 4,5 4,6 4,7; i 9 6,5 6,6 7,5 7,7 8,5 8,6; i 12 2,2 3,2 3,3 4,2 5,2 5,3 6,2 7,2 7,3; i 12 2,9 3,9 3,10 4,9 5,9 5,10 6,9 7,9 7,10; i 12 9,2 9,10 10,2 10,3 10,4 10,5 10,6 10,7 10,8 10,9; s 0,3 0,8 1,0 1,12 2,2 2,4 2,7 2,9 4,2 4,5 4,6 4,9 5,0 5,12 6,2 6,5 6,6 6,9 8,0 8,5 8,6 8,11 9,2 9,10 10,3 10,5 10,6 10,8 11,0 11,12 12,4 12,7; r C B W P S; p 0 0 0 0 0 0 0 S T; p 1 0 0 0 0 0 0 S T;";
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private final String SIDES_GAME = "a 7 2; c 0 E; i 4 0,0 0,1 0,2 0,3 1,0 1,1 1,2 1,3 2,0 2,1 2,2 2,3 3,0 3,1 3,2 3,3 4,0 4,1 4,2 4,3 5,0 5,1 5,2 5,3 6,0 6,1 6,2 6,3; i 20 0,5 1,5 1,6 2,5 3,5 3,6 4,5 5,5 5,6 6,5; s 0,0 0,1 0,2 0,3 1,1 1,2 1,3 1,5 1,6 2,0 2,1 2,2 2,3 3,0 3,1 3,2 3,3 3,5 3,6 4,0 4,1 4,2 4,3 5,1 5,2 5,3 5,5 5,6 6,0 6,1 6,2 6,3; r C B W P S; p 0 0 0 0 0 0 0 S T; p 1 0 0 0 0 0 0 S T;";
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private final String SPACE_INVADERS_GAME = "a 23 2; c 0 E; i 6 0,2 0,7 1,3 1,7 2,2 2,3 2,4 2,5 2,6 2,7 3,2 3,4 3,5 3,6 3,8 4,0 4,1 4,2 4,3 4,4 4,5 4,6 4,7 4,8 4,9 5,0 5,1 5,3 5,4 5,5 5,6 5,7 5,9 5,10 6,0 6,2 6,7 6,9 7,3 7,4 7,6 7,7; i 6 0,14 0,19 1,15 1,19 2,14 2,15 2,16 2,17 2,18 2,19 3,14 3,16 3,17 3,18 3,20 4,12 4,13 4,14 4,15 4,16 4,17 4,18 4,19 4,20 4,21 5,12 5,13 5,15 5,16 5,17 5,18 5,19 5,21 5,22 6,12 6,14 6,19 6,21 7,15 7,16 7,18 7,19; i 6 17,9 18,8 18,9 19,6 19,7 19,8 19,9 19,10 19,11 19,12 20,5 20,6 20,7 20,8 20,9 20,10 20,11 20,12 21,5 21,6 21,7 21,8 21,9 21,10 21,11 21,12 21,13 22,5 22,6 22,7 22,8 22,9 22,10 22,11 22,12; i 8 12,3 12,5 13,3 13,4 13,5 13,6 14,1 14,2 14,3 14,4 14,5 15,1 15,2 15,3 16,1 16,2; i 8 12,17 12,18 12,19 13,17 13,18 13,19 13,20 14,17 14,18 14,19 14,20 15,19 15,20 15,21 16,19 16,20; i 8 13,14 14,13 14,14 15,13 15,14 15,15 16,13 16,14; i 8 14,7 15,7 15,8 16,7; i 10 8,9 9,9 10,9 11,9; i 10 8,12 9,13 10,12 11,13; i 10 9,1 10,1 11,1 12,1; i 10 9,22 10,21 11,22 12,21; i 10 13,10 14,10 15,10; i 10 17,0 18,0 19,0 20,0; i 10 17,16 18,16 19,16 20,16; s 0,2 0,7 0,14 0,19 3,5 3,17 6,0 6,9 6,12 6,21 7,4 7,6 7,16 7,18 11,9 11,13 12,1 12,19 12,21 13,10 15,2 15,8 15,14 15,20 17,9 18,8 18,9 20,0 20,16 21,6 21,9 21,12; r C B W P S; p 0 0 0 0 0 0 0 S T; p 1 0 0 0 0 0 0 S T;";
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// Store the selected map 0 = default, 1 = wheels, 2 = face, 3 = sides, 4 = space invaders
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private int game_selected = 0;
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Boolean game_over;
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// endregion
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// region Setup
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/**
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* This runs when the program is started. It should initialize the GUI and start the game.
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*
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* @param stage the primary stage for this application, onto which
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* the application scene can be set.
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* @throws Exception
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*/
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@Override
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public void start(Stage stage) throws Exception {
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// Set some variables and create the scene
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AI = false;
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selectedTile = new Coord(-1,-1);
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message = "Waiting for Move...";
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message = "";
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messageError = false;
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Scene scene = new Scene(this.root, WINDOW_WIDTH, WINDOW_HEIGHT);
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// From Viewer
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// Create the control section
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root.getChildren().add(controls);
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makeControls();
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// Set some app properties
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stage.setScene(scene);
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stage.setTitle("Blue Lagoon");
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stage.getIcons().add(new javafx.scene.image.Image(Game.class.getResourceAsStream("favicon.png")));
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stage.setResizable(false);
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stage.show();
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// Create a new game
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newGame(2);
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}
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@ -83,11 +84,8 @@ public class Game extends Application {
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private void newGame(int numPlayers) {
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game_over = false;
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// Get selected game
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// Get selected map
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switch (game_selected){
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case 0:
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currentGame = new State(DEFAULT_GAME);
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break;
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case 1:
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currentGame = new State(WHEELS_GAME);
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break;
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@ -105,7 +103,7 @@ public class Game extends Application {
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break;
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}
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// Add additional players as needed
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switch (numPlayers){
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case 3:
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currentGame.addPlayer();
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@ -117,33 +115,37 @@ public class Game extends Application {
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default:
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break;
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}
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// Distribute resources
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currentGame.distributeResources();
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// Send intro message
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message = "Welcome to Blue Lagoon\nYou have started a new game for " + numPlayers + " players.";
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if (AI) message += "\nAI is playing";
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sendMessage(message);
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refresh();
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// Refresh the GUI (render the game)
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refresh();
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}
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// endregion
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// region Game Play
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/**
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* Do a move of the given type
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* Do a move of the given type. Using the selected tile as the location
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* @param type the type of move 0 = place settler, 1 = place village
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*/
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void doMove(int type){
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// Make sure the game is not over and a tile is selected
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if (game_over) return;
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if (selectedTile.equals(new Coord(-1,-1))){
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sendMessage("No tile selected");
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refresh();
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return;
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}
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if (currentGame.isPhaseOver()){
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sendMessage("Phase is over");
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}
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else {
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// If the phase is not over, do the move
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if (!currentGame.isPhaseOver()){
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// Get the type of move
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char typeC = 'S';
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if (type == 1){
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typeC = 'T';
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@ -153,29 +155,32 @@ public class Game extends Application {
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}
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}
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// If the move is valid, do it
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if (currentGame.isMoveValid(selectedTile,typeC)){
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// Place the piece
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currentGame.placePiece(selectedTile,typeC);
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Player player = currentGame.getCurrentPlayer();
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Coord lastMove = player.getLastMove();
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// If the move was a stone, send a message about it
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Coord lastMove = selectedTile;
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String message = "";
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if (currentGame.isStone(lastMove)){
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for (Resource resource : currentGame.getResources()) {
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if (resource.getCoord().equals(lastMove) ) {
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message = "Player " + player.getPlayerID() +" picked up a " + resource.getTypeString().toLowerCase();
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message = "Player " + currentGame.getCurrentPlayerID() +" picked up a " + resource.getTypeString().toLowerCase();
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}
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}
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}
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// Go to the next player and if it is an AI, do a move for it
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currentGame.nextPlayer();
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selectedTile = new Coord(-1,-1);
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if (AI && currentGame.getCurrentPlayerID() == 1) {
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String AI = doAIMove();
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sendMessage(message + "\n" + AI);
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}
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else {
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sendMessage(message);
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message += "\n"+ doAIMove();
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}
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// Send the message to the user
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sendMessage(message);
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}
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else {
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sendMessage("Invalid move",true);
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@ -194,7 +199,7 @@ public class Game extends Application {
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}
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}
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else {
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sendMessage("Game over");
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sendMessage("Game over!",true);
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game_over = true;
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}
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}
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@ -241,13 +246,34 @@ public class Game extends Application {
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}
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}
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else {
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message = "Game over";
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message = "Game over!";
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game_over = true;
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}
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}
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refresh();
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return message;
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}
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/**
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* Do a full AI game. This is good to visualize the AI
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*/
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void AIGame(){
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while (!currentGame.isPhaseOver()){
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currentGame.getCurrentPlayer().doAIMove(currentGame);
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}
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currentGame.scorePhase();
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currentGame.cleanBoard();
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currentGame.distributeResources();
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currentGame.nextPhase();
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while (!currentGame.isPhaseOver()){
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currentGame.getCurrentPlayer().doAIMove(currentGame);
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}
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currentGame.scorePhase();
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sendMessage("Game over!",true);
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game_over = true;
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refresh();
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}
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// endregion
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// region Display
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@ -261,7 +287,8 @@ public class Game extends Application {
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}
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/**
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* Send a message to the user
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* Send a message to the user.
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* If the message is an error it will display as red
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* @param message the message to send
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* @param error if the message is an error
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*/
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@ -271,6 +298,11 @@ public class Game extends Application {
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refresh();
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}
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/**
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* When a tile is clicked, it will be selected
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* @param coordString the coordinate of the tile
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*/
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private void tileClick(String coordString){
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int y = Integer.parseInt(coordString.split(",")[0]);
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@ -281,6 +313,10 @@ public class Game extends Application {
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refresh();
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}
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/**
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* Refresh the display
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* It will clear the whole thing and then render it again
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*/
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private void refresh() {
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// When refreshing, it clears the whole thing and update it
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root.getChildren().clear();
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@ -341,8 +377,7 @@ public class Game extends Application {
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Text currentStateText = new Text();
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currentStateText.setText("The current player to move is player " +
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playerId + "\nCurrent Phase: " + currentPhase);
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currentStateText.setFont(Font.font("Sans Serif",
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FontWeight.BOLD, 20));
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currentStateText.setFont(Font.font("Sans Serif", FontWeight.BOLD, 20));
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currentStateText.setX(WINDOW_WIDTH / 2 + (WINDOW_WIDTH/5) - 175);
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currentStateText.setY(25);
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currentStateText.setTextAlignment(TextAlignment.CENTER);
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@ -395,8 +430,9 @@ public class Game extends Application {
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playerStateText.setFill(Color.BLACK);
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root.getChildren().add(playerStateText);
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// Relocate the grid to be more center
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viewerGrid.relocate((WINDOW_WIDTH/2-viewerGrid.getPrefWidth()/2) + (WINDOW_WIDTH/5), ((WINDOW_HEIGHT+100)/2-viewerGrid.getPrefHeight()/2));
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// Add the grid to the root
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viewerGrid.relocate((WINDOW_WIDTH/2-viewerGrid.getPrefWidth()/2) + (WINDOW_WIDTH/5),
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((WINDOW_HEIGHT+100)/2-viewerGrid.getPrefHeight()/2));
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root.getChildren().add(viewerGrid);
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// Add selected tile
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@ -404,12 +440,13 @@ public class Game extends Application {
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addTileSelector(viewerGrid, tileSize, selectedTile.toString());
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}
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// Move buttons to front
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// Move buttons to front, so they are on top of the grid and can be clicked
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controls.toFront();
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}
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/**
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* Create a basic text field for input and a refresh button.
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* Add a control panel to the window
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* It will create the controls variable
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*/
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private void makeControls() {
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Label newLabel = new Label("New Game:");
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@ -495,6 +532,15 @@ public class Game extends Application {
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}
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});
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// Run AI Game if keypress is a
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isAI.setOnKeyPressed(event -> {
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if (event.getCode().toString() == "A"){
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newGame(currentGame.getNumPlayers());
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AIGame();
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}
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});
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HBox hb = new HBox();
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hb.getChildren().addAll(newLabel, twoPlayer,threePlayer,fourPlayer, isAI,mapLabel,mapSelector,playLabel,placeVillage,placeSettler);
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hb.setSpacing(10);
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@ -503,7 +549,13 @@ public class Game extends Application {
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controls.getChildren().add(hb);
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}
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// Generating the big board tiles such as the water tiles and the island tiles
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/**
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* Add a tile to the board
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* @param board The board to add the tile to
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* @param tileSize The size of the tile
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* @param coordString The coordinates of the tile
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* @param color The color of the tile
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*/
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private void addBoardTile(GridPane board, int tileSize, String coordString, Color color) {
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// If the string empty, stop the function
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if (coordString.equals("")) return;
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@ -525,7 +577,13 @@ public class Game extends Application {
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}
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// Generating the small tiles such as resources, stones, etc
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/**
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* Add a tile to the board
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* @param board The board to add the tile to
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* @param tileSize The size of the tile
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* @param coordString The coordinates of the tile
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* @param color The color of the tile
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*/
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private void addStoneTileToBoard(GridPane board, int tileSize, String coordString, Color color) {
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int tileSize2 = tileSize;
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tileSize2 -= 15;
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@ -550,7 +608,14 @@ public class Game extends Application {
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});
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}
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// Adding labels to the resources tiles and stones tiles
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/**
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* Add a label to the board
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* @param board The board to add the label to
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* @param tileSize The size of the tile
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* @param coordString The coordinates of the tile to add the label to
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* @param color The color of the tile
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* @param labelName The name of the label
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*/
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private void addLabelToTile(GridPane board, int tileSize, String coordString, Color color, String labelName){
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// If the string empty, stop the function
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if (coordString.equals("")) return;
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@ -572,21 +637,42 @@ public class Game extends Application {
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tileClick(coordString);
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});
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}
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/**
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* Add a X to mark the tile as selected
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* @param board The board to add the label to
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* @param tileSize The size of the tile
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* @param coordString The coordinates of the tile to add the label to
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*/
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private void addTileSelector(GridPane board, int tileSize, String coordString){
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// If the string empty, stop the function
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if (coordString.equals("")) return;
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String[] coords = coordString.split(",");
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Label newLabel = new Label("X");
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newLabel.setFont(Font.font("Sans Serif", 20));
|
||||
int width = 0;
|
||||
if (game_selected == 3){
|
||||
// Increase the font
|
||||
newLabel.setFont(Font.font("Sans Serif", 40));
|
||||
width = 30;
|
||||
} else if (game_selected == 4){
|
||||
// Decrease the font
|
||||
newLabel.setFont(Font.font("Sans Serif", 15));
|
||||
width = 10;
|
||||
} else {
|
||||
newLabel.setFont(Font.font("Sans Serif", 25));
|
||||
width = 15;
|
||||
}
|
||||
|
||||
// Following the tile's pos format
|
||||
if (Integer.parseInt(coords[0]) % 2 == 0) newLabel.setTranslateX(tileSize/2);
|
||||
// Adjust the label's position
|
||||
if (Integer.parseInt(coords[0]) % 2 == 0){
|
||||
newLabel.setTranslateX(tileSize/2 + width);
|
||||
} else
|
||||
{
|
||||
newLabel.setTranslateX(width);
|
||||
}
|
||||
newLabel.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
|
||||
|
||||
// Making the label center
|
||||
newLabel.setTranslateX(17 + newLabel.getTranslateX());
|
||||
// Set the color to red and add it to the board
|
||||
newLabel.setTextFill(Color.RED);
|
||||
|
||||
board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
|
||||
// Add a mouse click event to the tile
|
||||
newLabel.setOnMouseClicked(event -> {
|
||||
@ -594,8 +680,16 @@ public class Game extends Application {
|
||||
});
|
||||
}
|
||||
|
||||
// A hexagon nested class shape
|
||||
/**
|
||||
* A hexagon shape with a given side length and fill.
|
||||
* Used to create the tiles on the board.
|
||||
*/
|
||||
class Hexagon extends Polygon {
|
||||
/**
|
||||
* Create a hexagon with a given side length and fill.
|
||||
* @param side double The length of a side of the hexagon.
|
||||
* @param fill Paint The fill of the hexagon.
|
||||
*/
|
||||
public Hexagon(double side, Paint fill) {
|
||||
super(
|
||||
0.0, side / 2.0,
|
||||
|
Loading…
Reference in New Issue
Block a user