blueLagoon: Added AI
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@@ -611,6 +611,7 @@ public class BlueLagoon {
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scores[i] = state.scoreTotalIslands(i);
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}
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return scores;
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}
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/*// ArrayList<Integer> islandCoords = islandCoords(stateString);
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@@ -673,7 +674,7 @@ public class BlueLagoon {
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// check the size of the arrayList to set the size for the int[]
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}
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return new int[]{0, 0}; // FIXME Task 11*/
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return new int[]{0, 0};
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}
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// for (int i = 9; i < parseSplit.length; i++) {
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@@ -698,6 +699,8 @@ public class BlueLagoon {
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// }
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// }
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// }
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*/
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/**
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* Given a state string, calculate the "Links" portion of the score for
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@@ -882,6 +885,7 @@ public class BlueLagoon {
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* @return a move string generated by an AI
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*/
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public static String generateAIMove(String stateString){
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return ""; // FIXME Task 16
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State state = new State(stateString);
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return state.getCurrentPlayer().createAIMove(state);
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}
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}
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@@ -9,6 +9,8 @@ import java.util.Set;
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* This includes the player's ID, score, resources, settlers and villages
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*/
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public class Player {
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// region Setup
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final int playerID;
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private int score;
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private int numCoconuts;
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@@ -35,6 +37,8 @@ public class Player {
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this.settlers = new Coord[0];
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this.villages = new Coord[0];
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}
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// endregion
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// region Getters and Setters
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/**
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* Get the player's ID
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@@ -220,6 +224,8 @@ public class Player {
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return numPieces;
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}
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// endregion
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/**
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* Check if player is able to do any moves
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* @return true if player can do any moves, false otherwise
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@@ -229,12 +235,14 @@ public class Player {
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return validMoves.size() > 0;
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}
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// region Auto Player
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/**
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* Do a Random Move
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* @param state State to do the move on
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*/
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public void doRandomMove(State state) {
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if (state.getCurrentPlayerID() != playerID) {
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if (state.getCurrentPlayer() != this) {
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System.out.println("Not this player's turn");
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return;
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}
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Set<String> validMoves = BlueLagoon.generateAllValidMoves(state.toString());
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@@ -258,6 +266,144 @@ public class Player {
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i++;
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}
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}
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/**
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* Do a calculated move
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* @param state State to do the move on
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*/
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public String createAIMove(State state){
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if (state.getCurrentPlayer() != this){
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System.out.println("Not this player's turn");
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return "";
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}
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Set<String> validMoves = BlueLagoon.generateAllValidMoves(state.toString());
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if (validMoves.size() == 0){
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System.out.println("No valid moves");
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return "";
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}
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int islandCount = 0;
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for (Island island : state.getIslands()) {
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if (this.getNumPiecesOnIsland(island)>0) islandCount++;
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}
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String bestMove = "";
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int bestScore = -1;
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for (String move : validMoves){
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int score = calculateMoveScore(state, move,islandCount);
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if (score > bestScore){
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bestScore = score;
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bestMove = move;
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}
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}
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return bestMove;
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}
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/**
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* Do a calculated move
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*/
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public void doAIMove(State state){
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String bestMove = createAIMove(state);
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char pieceType = bestMove.charAt(0);
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String coordStr = bestMove.substring(2);
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int x = Integer.parseInt(coordStr.split(",")[0]);
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int y = Integer.parseInt(coordStr.split(",")[1]);
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Coord coord = new Coord(x, y);
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state.placePiece(coord, pieceType);
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state.nextPlayer();
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}
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/**
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* Calculate the score of a move
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* The score is calculated only with public information
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* The score is calculated by:
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* 1. If the move gives the player some resources (10 points)
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* 2. If the move gives the player a new island (1 point) or if below rules are met don't give a point
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* 3. If this move makes the player have the pieces on 7-8 islands (10-20 points)
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* 4. If this move makes the player have the most pieces on an island (island bonus points)
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*
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* @param state State to do the move on
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* @param move String move to calculate the score of
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* @return int score of the move
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*/
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public int calculateMoveScore(State state, String move, int currentIslandCount){
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int score = 0;
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String coordStr = move.substring(2);
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int y = Integer.parseInt(coordStr.split(",")[0]);
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int x = Integer.parseInt(coordStr.split(",")[1]);
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Coord coord = new Coord(y, x);
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// Check if this will give player some resources
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if (state.isStone(coord)){
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score += 10;
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}
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// Check if this is a new island or will make player have the most pieces on the island
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for (Island island:state.getIslands()) {
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if (!island.containsCoord(coord)) continue;
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if (this.getNumPiecesOnIsland(island) == 0) {
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if (currentIslandCount == 7) score += 20;
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else if (currentIslandCount == 6) score += 10;
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else score += 1;
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}
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// Check if adding this piece will make player have the most pieces on the island
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int ties = 0;
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int wins = 0;
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int loses = 0;
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int myPieces = this.getNumPiecesOnIsland(island);
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for (int i = 0; i < state.getNumPlayers(); i++) {
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if (i == this.getPlayerID()) {
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continue;
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}
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int otherPlayerPieces = state.getPlayer(i).getNumPiecesOnIsland(island);
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if (otherPlayerPieces > myPieces+1) {
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loses++;
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} else
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if (otherPlayerPieces == myPieces) {
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wins++;
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} else if (otherPlayerPieces == myPieces + 1) {
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ties++;
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}
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}
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if (loses == 0){
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if (ties > 0){
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score += island.getBonus()/(ties+1);
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}
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else{
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score += island.getBonus();
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}
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}
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}
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// Check if player needs more islands
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if (score == 0) {
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if (currentIslandCount < 8 ){
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// Check if there is an island adjacent to this move
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for (Island island : state.getIslands()) {
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if (island.containsCoord(new Coord(coord.getX() + 1, coord.getY()))
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|| island.containsCoord(new Coord(coord.getX() - 1, coord.getY()))
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|| island.containsCoord(new Coord(coord.getX(), coord.getY() + 1))
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|| island.containsCoord(new Coord(coord.getX(), coord.getY() - 1))) {
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score += 1;
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if (state.getCurrentPhase() == 'E'){
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score += 4;
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}
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}
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}
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}
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}
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return score;
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}
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// endregion
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/**
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* Get the largest column of the player's pieces
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* @param coords Coord[] list of the player's pieces
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* @return int largest column
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*/
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private int maxCol(Coord[] coords){
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int maxCol = 0;
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for (Coord coord : coords) {
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@@ -352,6 +352,7 @@ public class State {
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/**
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* Place a piece on the board. Uses current turn's player
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* This does not check if the move is valid (Use isValidMove() first)
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* @param coord Coord coordinate to place piece
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* @param type char type of piece
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*/
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