Trying to do Task 11 Link
Signed-off-by: Immanuel Alvaro Bhirawa <u7280427@anu.edu.au>
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@ -564,31 +564,6 @@ public class BlueLagoon {
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}
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// public static ArrayList<Integer> islandCoords(String stateString) {
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// String[] parts = stateString.split("; ?");
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//
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// // Coords of the island tiles
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// ArrayList<Integer> coordsContainer = new ArrayList<>();
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//
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// for (String part : parts) {
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// String[] parseSplit = part.split(" ");
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// String stateCases = parseSplit[0];
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//
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// switch (stateCases) {
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// // Get the Land coords (Island Coords)
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// case "i":
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// for (int i = 2; i < parseSplit.length; i++) {
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// String coords = parseSplit[i];
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// coordsContainer.add(Integer.parseInt(coords));
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// }
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// break;
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// }
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// }
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// return coordsContainer;
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// }
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// region Scoring
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/**
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* Given a state string, calculate the "Islands" portion of the score for
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* each player as if it were the end of a phase. The return value is an
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@ -619,93 +594,6 @@ public class BlueLagoon {
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}
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/*// ArrayList<Integer> islandCoords = islandCoords(stateString);
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String[] parts = stateString.split("; ?");
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ArrayList<Integer> islandCoords = new ArrayList<>();
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int numberOfIslandCounter = 0; // Count the number of players
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int p1IslandCounter = 0;
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int p2IslandCounter = 0;
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int p3IslandCounter = 0;
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int p4IslandCounter = 0;
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int pStatePlayerId;
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ArrayList<Integer> player1Coords = new ArrayList<>();
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ArrayList<Integer> player2Coords = new ArrayList<>();
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ArrayList<Integer> player3Coords = new ArrayList<>();
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ArrayList<Integer> player4Coords = new ArrayList<>();
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for (String part : parts) {
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String[] parseSplit = part.split(" ");
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String stateCases = parseSplit[0];
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switch (stateCases) {
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case "i":
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for (int i = 2; i < parseSplit.length; i++) {
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islandCoords.add(99); // A separator between islands
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String coords = parseSplit[i];
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islandCoords.add(Integer.parseInt(coords));
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numberOfIslandCounter++;
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}
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break;
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case "p":
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pStatePlayerId = Integer.parseInt(parseSplit[1]);
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// Collecting the settler Coords that has been placed
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for (int i = 9; i < parseSplit.length; i++) {
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if(pStatePlayerId == 1){
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player1Coords.add(Integer.parseInt(parseSplit[i]));
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}
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else if(pStatePlayerId == 2){
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player2Coords.add(Integer.parseInt(parseSplit[i]));
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}
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else if(pStatePlayerId == 3){
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player3Coords.add(Integer.parseInt(parseSplit[i]));
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}
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else if(pStatePlayerId == 4){
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player4Coords.add(Integer.parseInt(parseSplit[i]));
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}
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}
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}
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for(int i = 0; i < islandCoords.size(); i++){
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}
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// check the size of the arrayList to set the size for the int[]
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}
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return new int[]{0, 0};
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}
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// for (int i = 9; i < parseSplit.length; i++) {
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// while (!parseSplit[i].equals("T")) {
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// settlerCoords.add(parseSplit[i]); // Store all the settler coords
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//
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// // If the current player ID is the same as the placed settler's player ID
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// // Store it into array
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// if (pStatePlayerId.equals(currentPlayer)) playerSettlerCoords.add(parseSplit[i]);
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// i++;
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// }
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// i++;
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//
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// // Collecting the village coords that has been placed
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// while (i < parseSplit.length) {
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// villageCoords.add(parseSplit[i]); // Store all the village Coords
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//
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// // If the current player ID is the same as the placed Village's player ID
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// // Store it into array
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// if (pStatePlayerId.equals(currentPlayer)) playerVillageCoords.add(parseSplit[i]);
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// i++;
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// }
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// }
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// }
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*/
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/**
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* Given a state string, calculate the "Links" portion of the score for
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@ -1,5 +1,7 @@
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package comp1110.ass2;
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import java.util.ArrayList;
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/**
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* Object to store coordinates
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* This stores the x and y coordinates of a point
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@ -551,12 +551,217 @@ public class State {
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* @param playerID int player to score
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* @return int score
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*/
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// public boolean isAdjacent(Coord coord) {
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// if (this.y == coord.y) {
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// return (this.x == coord.x - 1 || this.x == coord.x + 1);
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// }
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// if (this.x == coord.x) {
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// return (this.y == coord.y - 1 || this.y == coord.y + 1);
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// }
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// return false;
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// }
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//
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// /**
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// * Check if two coordinates are adjacent (includes diagonals)
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// * @param coord Coord object to compare to
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// */
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// public boolean isAdjacentDiagonal(Coord coord){
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// if (isAdjacent(coord)) return true;
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// if (this.x == coord.x - 1 && this.y == coord.y - 1) return true;
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// if (this.x == coord.x - 1 && this.y == coord.y + 1) return true;
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// if (this.x == coord.x + 1 && this.y == coord.y - 1) return true;
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// return (this.x == coord.x + 1 && this.y == coord.y + 1);
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// }
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// public Player(int playerID) {
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// this.playerID = playerID;
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// this.score = 0;
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// this.numCoconuts = 0;
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// this.numBamboo = 0;
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// this.numWater = 0;
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// this.numPreciousStones = 0;
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// this.numStatuette = 0;
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// this.settlers = new Coord[0];
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// this.villages = new Coord[0];
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// }
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// // endregion
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// // region Getters and Setters
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//
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// /**
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// * Get the player's ID
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// * @return int player ID
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// */
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// public int getPlayerID() {
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// return playerID;
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// }
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// /**
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// * Get the player's settlers
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// * @return Coord[] list of the player's settlers coords
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// */
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// public Coord[] getSettlers() {
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// return settlers;
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// }
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//
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// /**
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// * Get the player's villages
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// * @return Coord[] list of the player's villages coords
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// */
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// public Coord[] getVillages() {
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// return villages;
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// }
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// public Coord[] getPieces() {
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// Coord[] pieces = new Coord[settlers.length + villages.length];
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// for (int i = 0; i < settlers.length; i++) {
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// pieces[i] = settlers[i];
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// }
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// for (int i = 0; i < villages.length; i++) {
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// pieces[settlers.length + i] = villages[i];
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// }
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// return pieces;
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// }
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//
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// /**
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// * Get number of pieces on island
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// * @param island Island island to check
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// * @return int number of pieces on island
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// */
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// public int getNumPiecesOnIsland(Island island) {
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// int numPieces = 0;
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// for (Coord piece : getPieces()) {
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// if (island.containsCoord(piece)) {
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// numPieces++;
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// }
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// }
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// return numPieces;
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// }
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// /**
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// * Get the coordinates of the island
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// * @return Coord[] coordinates of the island
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// */
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// public Coord[] getCoords() {
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// return coords;
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// }
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// /**
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// * Check if the island contains a coordinate
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// * @param coord the coordinate to be checked
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// * @return boolean true if the island contains the coordinate
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// */
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// public boolean containsCoord(Coord coord) {
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// for (Coord c : this.coords) {
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// if (c.equals(coord)) {
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// return true;
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// }
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// }
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// return false;
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// }
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public int scoreLinks(int playerID) {
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int maxIslands = 0;
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int distinctIslandsCounter = 0;
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int score = 0;
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Coord[] playerCoords = players[playerID].getPieces(); // playerCoords
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for(Island island : islands) {
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Coord[] islandCoords = island.getCoords();
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for ( Coord playerCoord : playerCoords ) {
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if (island.containsCoord(playerCoord)) {
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}
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}
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}
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// for(Island island : islands) {
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// Coord[] islandCoords = island.getCoords(); // Island Coords
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//
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// for ( Coord playerCoord : playerCoords) {
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// for( Coord islandCoord : islandCoords) {
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// if (playerCoord.areTwoCoordsLink(islandCoord) && )
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// }
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// }
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//
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// }
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return maxIslands * 5; //! TODO
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}
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// public boolean areTwoCoordsLink ( Coord coord) {
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// if(isAdjacent(coord) || isAdjacentDiagonal(coord)) return true;
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// else return false;
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// }
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//
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// public Coord[] longestLink ( Coord coord) {
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// ArrayList<Coord> linkContainer = new ArrayList<>();
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// if (areTwoCoordsLink(coord)) {
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// linkContainer.add(coord);
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// }
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//
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// Coord[] endLinkContainer = new Coord[linkContainer.size()];
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// return endLinkContainer;
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// }
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// Score Links
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// * A (potentially) branching path of neighbouring settlers and villages
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// * belonging to a player forms a chain. Players earn points from the chain
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// * of their pieces which links the most islands. Players earn 5 points
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// * per linked island in this chain.
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// public int scoreTotalIslands(int playerID) {
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// int score = 0;
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// int islandCount = 0;
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// for (Island island : islands) {
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// // Get island coords
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// Coord[] islandCoords = island.getCoords();
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// // Get player's coords
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// Coord[] playerCoords = players[playerID].getPieces();
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// // Check if player has a piece on the island
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// boolean hasPiece = false;
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// for (Coord playerCoord : playerCoords) {
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// for (Coord islandCoord : islandCoords) {
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// if (playerCoord.equals(islandCoord)) {
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// hasPiece = true;
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// break;
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// }
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// }
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// if (hasPiece) break;
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// }
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// if (hasPiece) islandCount++;
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// }
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//
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// if (islandCount >= 8) score = 20;
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// else if (islandCount == 7) score = 10;
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//
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// return score;
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// }
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// public boolean isAdjacent(Coord coord) {
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// if (this.y == coord.y) {
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// return (this.x == coord.x - 1 || this.x == coord.x + 1);
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// }
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// if (this.x == coord.x) {
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// return (this.y == coord.y - 1 || this.y == coord.y + 1);
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// }
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// return false;
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// }
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//
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// /**
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// * Check if two coordinates are adjacent (includes diagonals)
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// * @param coord Coord object to compare to
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// */
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// public boolean isAdjacentDiagonal(Coord coord){
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// if (isAdjacent(coord)) return true;
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// if (this.x == coord.x - 1 && this.y == coord.y - 1) return true;
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// if (this.x == coord.x - 1 && this.y == coord.y + 1) return true;
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// if (this.x == coord.x + 1 && this.y == coord.y - 1) return true;
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// return (this.x == coord.x + 1 && this.y == coord.y + 1);
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// }
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/**
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* Score resources
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* @param playerID int player to score
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