Trying to do Task 11 Link

Signed-off-by: Immanuel Alvaro Bhirawa <u7280427@anu.edu.au>
This commit is contained in:
Immanuel Alvaro Bhirawa 2023-05-01 14:24:34 +10:00
parent 1ad2f6d3f3
commit 938ebe95fc
3 changed files with 207 additions and 112 deletions

View File

@ -564,31 +564,6 @@ public class BlueLagoon {
}
// public static ArrayList<Integer> islandCoords(String stateString) {
// String[] parts = stateString.split("; ?");
//
// // Coords of the island tiles
// ArrayList<Integer> coordsContainer = new ArrayList<>();
//
// for (String part : parts) {
// String[] parseSplit = part.split(" ");
// String stateCases = parseSplit[0];
//
// switch (stateCases) {
// // Get the Land coords (Island Coords)
// case "i":
// for (int i = 2; i < parseSplit.length; i++) {
// String coords = parseSplit[i];
// coordsContainer.add(Integer.parseInt(coords));
// }
// break;
// }
// }
// return coordsContainer;
// }
// region Scoring
/**
* Given a state string, calculate the "Islands" portion of the score for
* each player as if it were the end of a phase. The return value is an
@ -619,93 +594,6 @@ public class BlueLagoon {
}
/*// ArrayList<Integer> islandCoords = islandCoords(stateString);
String[] parts = stateString.split("; ?");
ArrayList<Integer> islandCoords = new ArrayList<>();
int numberOfIslandCounter = 0; // Count the number of players
int p1IslandCounter = 0;
int p2IslandCounter = 0;
int p3IslandCounter = 0;
int p4IslandCounter = 0;
int pStatePlayerId;
ArrayList<Integer> player1Coords = new ArrayList<>();
ArrayList<Integer> player2Coords = new ArrayList<>();
ArrayList<Integer> player3Coords = new ArrayList<>();
ArrayList<Integer> player4Coords = new ArrayList<>();
for (String part : parts) {
String[] parseSplit = part.split(" ");
String stateCases = parseSplit[0];
switch (stateCases) {
case "i":
for (int i = 2; i < parseSplit.length; i++) {
islandCoords.add(99); // A separator between islands
String coords = parseSplit[i];
islandCoords.add(Integer.parseInt(coords));
numberOfIslandCounter++;
}
break;
case "p":
pStatePlayerId = Integer.parseInt(parseSplit[1]);
// Collecting the settler Coords that has been placed
for (int i = 9; i < parseSplit.length; i++) {
if(pStatePlayerId == 1){
player1Coords.add(Integer.parseInt(parseSplit[i]));
}
else if(pStatePlayerId == 2){
player2Coords.add(Integer.parseInt(parseSplit[i]));
}
else if(pStatePlayerId == 3){
player3Coords.add(Integer.parseInt(parseSplit[i]));
}
else if(pStatePlayerId == 4){
player4Coords.add(Integer.parseInt(parseSplit[i]));
}
}
}
for(int i = 0; i < islandCoords.size(); i++){
}
// check the size of the arrayList to set the size for the int[]
}
return new int[]{0, 0};
}
// for (int i = 9; i < parseSplit.length; i++) {
// while (!parseSplit[i].equals("T")) {
// settlerCoords.add(parseSplit[i]); // Store all the settler coords
//
// // If the current player ID is the same as the placed settler's player ID
// // Store it into array
// if (pStatePlayerId.equals(currentPlayer)) playerSettlerCoords.add(parseSplit[i]);
// i++;
// }
// i++;
//
// // Collecting the village coords that has been placed
// while (i < parseSplit.length) {
// villageCoords.add(parseSplit[i]); // Store all the village Coords
//
// // If the current player ID is the same as the placed Village's player ID
// // Store it into array
// if (pStatePlayerId.equals(currentPlayer)) playerVillageCoords.add(parseSplit[i]);
// i++;
// }
// }
// }
*/
/**
* Given a state string, calculate the "Links" portion of the score for

View File

@ -1,5 +1,7 @@
package comp1110.ass2;
import java.util.ArrayList;
/**
* Object to store coordinates
* This stores the x and y coordinates of a point

View File

@ -551,12 +551,217 @@ public class State {
* @param playerID int player to score
* @return int score
*/
// public boolean isAdjacent(Coord coord) {
// if (this.y == coord.y) {
// return (this.x == coord.x - 1 || this.x == coord.x + 1);
// }
// if (this.x == coord.x) {
// return (this.y == coord.y - 1 || this.y == coord.y + 1);
// }
// return false;
// }
//
// /**
// * Check if two coordinates are adjacent (includes diagonals)
// * @param coord Coord object to compare to
// */
// public boolean isAdjacentDiagonal(Coord coord){
// if (isAdjacent(coord)) return true;
// if (this.x == coord.x - 1 && this.y == coord.y - 1) return true;
// if (this.x == coord.x - 1 && this.y == coord.y + 1) return true;
// if (this.x == coord.x + 1 && this.y == coord.y - 1) return true;
// return (this.x == coord.x + 1 && this.y == coord.y + 1);
// }
// public Player(int playerID) {
// this.playerID = playerID;
// this.score = 0;
// this.numCoconuts = 0;
// this.numBamboo = 0;
// this.numWater = 0;
// this.numPreciousStones = 0;
// this.numStatuette = 0;
// this.settlers = new Coord[0];
// this.villages = new Coord[0];
// }
// // endregion
// // region Getters and Setters
//
// /**
// * Get the player's ID
// * @return int player ID
// */
// public int getPlayerID() {
// return playerID;
// }
// /**
// * Get the player's settlers
// * @return Coord[] list of the player's settlers coords
// */
// public Coord[] getSettlers() {
// return settlers;
// }
//
// /**
// * Get the player's villages
// * @return Coord[] list of the player's villages coords
// */
// public Coord[] getVillages() {
// return villages;
// }
// public Coord[] getPieces() {
// Coord[] pieces = new Coord[settlers.length + villages.length];
// for (int i = 0; i < settlers.length; i++) {
// pieces[i] = settlers[i];
// }
// for (int i = 0; i < villages.length; i++) {
// pieces[settlers.length + i] = villages[i];
// }
// return pieces;
// }
//
// /**
// * Get number of pieces on island
// * @param island Island island to check
// * @return int number of pieces on island
// */
// public int getNumPiecesOnIsland(Island island) {
// int numPieces = 0;
// for (Coord piece : getPieces()) {
// if (island.containsCoord(piece)) {
// numPieces++;
// }
// }
// return numPieces;
// }
// /**
// * Get the coordinates of the island
// * @return Coord[] coordinates of the island
// */
// public Coord[] getCoords() {
// return coords;
// }
// /**
// * Check if the island contains a coordinate
// * @param coord the coordinate to be checked
// * @return boolean true if the island contains the coordinate
// */
// public boolean containsCoord(Coord coord) {
// for (Coord c : this.coords) {
// if (c.equals(coord)) {
// return true;
// }
// }
// return false;
// }
public int scoreLinks(int playerID) {
int maxIslands = 0;
int distinctIslandsCounter = 0;
int score = 0;
Coord[] playerCoords = players[playerID].getPieces(); // playerCoords
for(Island island : islands) {
Coord[] islandCoords = island.getCoords();
for ( Coord playerCoord : playerCoords ) {
if (island.containsCoord(playerCoord)) {
}
}
}
// for(Island island : islands) {
// Coord[] islandCoords = island.getCoords(); // Island Coords
//
// for ( Coord playerCoord : playerCoords) {
// for( Coord islandCoord : islandCoords) {
// if (playerCoord.areTwoCoordsLink(islandCoord) && )
// }
// }
//
// }
return maxIslands * 5; //! TODO
}
// public boolean areTwoCoordsLink ( Coord coord) {
// if(isAdjacent(coord) || isAdjacentDiagonal(coord)) return true;
// else return false;
// }
//
// public Coord[] longestLink ( Coord coord) {
// ArrayList<Coord> linkContainer = new ArrayList<>();
// if (areTwoCoordsLink(coord)) {
// linkContainer.add(coord);
// }
//
// Coord[] endLinkContainer = new Coord[linkContainer.size()];
// return endLinkContainer;
// }
// Score Links
// * A (potentially) branching path of neighbouring settlers and villages
// * belonging to a player forms a chain. Players earn points from the chain
// * of their pieces which links the most islands. Players earn 5 points
// * per linked island in this chain.
// public int scoreTotalIslands(int playerID) {
// int score = 0;
// int islandCount = 0;
// for (Island island : islands) {
// // Get island coords
// Coord[] islandCoords = island.getCoords();
// // Get player's coords
// Coord[] playerCoords = players[playerID].getPieces();
// // Check if player has a piece on the island
// boolean hasPiece = false;
// for (Coord playerCoord : playerCoords) {
// for (Coord islandCoord : islandCoords) {
// if (playerCoord.equals(islandCoord)) {
// hasPiece = true;
// break;
// }
// }
// if (hasPiece) break;
// }
// if (hasPiece) islandCount++;
// }
//
// if (islandCount >= 8) score = 20;
// else if (islandCount == 7) score = 10;
//
// return score;
// }
// public boolean isAdjacent(Coord coord) {
// if (this.y == coord.y) {
// return (this.x == coord.x - 1 || this.x == coord.x + 1);
// }
// if (this.x == coord.x) {
// return (this.y == coord.y - 1 || this.y == coord.y + 1);
// }
// return false;
// }
//
// /**
// * Check if two coordinates are adjacent (includes diagonals)
// * @param coord Coord object to compare to
// */
// public boolean isAdjacentDiagonal(Coord coord){
// if (isAdjacent(coord)) return true;
// if (this.x == coord.x - 1 && this.y == coord.y - 1) return true;
// if (this.x == coord.x - 1 && this.y == coord.y + 1) return true;
// if (this.x == coord.x + 1 && this.y == coord.y - 1) return true;
// return (this.x == coord.x + 1 && this.y == coord.y + 1);
// }
/**
* Score resources
* @param playerID int player to score