state: Added more scoring and turn actions
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@@ -15,7 +15,7 @@ public class StateTest {
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State state = new State(GameDataLoader.DEFAULT_GAME);
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Assertions.assertEquals(13, state.getBoardHeight(), "The test failed because the board length is not 13");
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Assertions.assertEquals(2, state.getNumPlayers(), "The test failed because the number of players is not 2");
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Assertions.assertEquals(0, state.getCurrentPlayer(), "The test failed because the current player is not 0");
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Assertions.assertEquals(0, state.getCurrentPlayerID(), "The test failed because the current player is not 0");
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Assertions.assertEquals('E', state.getCurrentPhase(), "The test failed because the current phase is not E");
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Assertions.assertEquals(GameDataLoader.DEFAULT_GAME,state.toString(), "The test failed because the state created from the string is not the same as the state created from the string");
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@@ -56,7 +56,6 @@ public class StateTest {
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// Distribute resources
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state.distributeResources();
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Resource toClaim = state.getUnclaimedResource(new Coord(0,0));
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System.out.println(toClaim);
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// Place a settler at (0,0)
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state.placePiece(new Coord(0,0), 'S');
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@@ -71,6 +70,19 @@ public class StateTest {
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public void testStateWHEELSGAME(){
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State state = new State(GameDataLoader.WHEELS_GAME);
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Assertions.assertEquals(GameDataLoader.WHEELS_GAME,state.toString(), "The test failed because the state created from the string is not the same as the state created from the string");
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state.distributeResources();
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Assertions.assertFalse(state.isPhaseOver(), "The test failed because the phase is over even though it should not be because the phase is not over");
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// Test endPhase
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while (!state.isPhaseOver()) {
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if (!state.getCurrentPlayer().canPlay(state)) state.nextPlayer();
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state.getCurrentPlayer().doRandomMove(state);
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}
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state.scorePhase();
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System.out.println(state);
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}
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}
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