Game.java changed gui colours
admin: signed F-originality
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@ -31,9 +31,9 @@ declaration: >-
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# Add as many "url+licence+comment" entries as necessary
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# (or remove it altogether if you haven't used any external code)
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# code:
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# - comment:
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# url:
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# licence:
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# - comment: CSS styling for buttons + comboboxes
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# url: http://fxexperience.com/2011/12/styling-fx-buttons-with-css/
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# licence: Public Domain
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# Use this to list any assets (artwork, sound, etc) that you used.
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# Provide a comment explaining your use of that asset and the URL
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@ -54,5 +54,5 @@ signatures:
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uid: u7156831
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- name:
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uid:
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- name:
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uid:
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- name: Justin Ryu
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uid: u7492895
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@ -10,6 +10,8 @@ import javafx.scene.control.Button;
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import javafx.scene.control.CheckBox;
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import javafx.scene.control.ComboBox;
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import javafx.scene.control.Label;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.MouseButton;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.HBox;
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@ -76,7 +78,7 @@ public class Game extends Application {
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stage.show();
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// Create a new game
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newGame(2);
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scene.setFill(Color.TRANSPARENT);
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scene.setFill(Color.valueOf("#38AEF2"));
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}
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@ -349,7 +351,7 @@ public class Game extends Application {
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scene.setFill(Color.BLACK);
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} else {
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Scene scene = root.getScene();
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scene.setFill(Color.WHITE);
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scene.setFill(Color.valueOf("#38AEF2"));
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}
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@ -359,7 +361,7 @@ public class Game extends Application {
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// Add the message
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Label messageLabel = new Label(message);
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messageLabel.setLayoutX(0);
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messageLabel.setLayoutX(35);
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messageLabel.setLayoutY(250);
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messageLabel.setFont(Font.font("Sans Serif",FontWeight.BOLD, 20));
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if (messageError){
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@ -389,7 +391,7 @@ public class Game extends Application {
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for(int i = 0; i < boardHeight; i++){
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for(int j = 0; j < boardHeight - (-1 * i % 2 + 1); j++){
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addBoardTile(viewerGrid, boardHeightPx/boardHeight,
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String.format("%s,%s", i, j), Color.DARKBLUE);
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String.format("%s,%s", i, j), Color.valueOf("#387CFF"));
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}
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}
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@ -411,7 +413,7 @@ public class Game extends Application {
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playerId + "\nCurrent Phase: " + currentPhase);
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currentStateText.setFont(Font.font("Sans Serif", FontWeight.BOLD, 20));
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currentStateText.setX((double) WINDOW_WIDTH / 2 + ((double) WINDOW_WIDTH /5) - 175);
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currentStateText.setY(25);
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currentStateText.setY(30);
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currentStateText.setTextAlignment(TextAlignment.CENTER);
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root.getChildren().add(currentStateText);
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currentStateText.setFill(Color.GREEN);
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@ -419,7 +421,7 @@ public class Game extends Application {
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// For each island render the island
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for (Island island: currentGame.getIslands()){
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for (Coord c: island.getCoords()){
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addBoardTile(viewerGrid, tileSize, c.toString(), Color.GREEN);
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addBoardTile(viewerGrid, tileSize, c.toString(), Color.valueOf("#64CA00"));
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}
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}
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@ -462,7 +464,7 @@ public class Game extends Application {
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Text playerStateText = new Text();
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playerStateText.setText(playerData.toString());
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playerStateText.setFont(Font.font("Sans Serif", FontWeight.BOLD, 25));
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playerStateText.setX(0);
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playerStateText.setX(35);
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playerStateText.setY(100);
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if (darkMode) playerStateText.setFill(Color.WHITE);
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@ -497,6 +499,12 @@ public class Game extends Application {
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Label stuckLabel = new Label("Stuck?");
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Button stuckButton = new Button("Skip my turn");
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// Button styling
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twoPlayer.setStyle("-fx-padding: 3 10 10 10; -fx-background-insets: 0,0 0 5 0, 0 0 6 0, 0 0 7 0; -fx-background-radius: 8; -fx-background-color: linear-gradient(from 0% 93% to 0% 100%, #69CC00 0%, #83CA00 100%), #69CC00, #83CA00, radial-gradient(center 50% 50%, radius 100%, #83CA00, #A1DF00); -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.75) , 4,0,0,1 ); -fx-font-weight: bold; -fx-font-size: 1.0em;");
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threePlayer.setStyle("-fx-padding: 3 10 10 10; -fx-background-insets: 0,0 0 5 0, 0 0 6 0, 0 0 7 0; -fx-background-radius: 8; -fx-background-color: linear-gradient(from 0% 93% to 0% 100%, #69CC00 0%, #83CA00 100%), #69CC00, #83CA00, radial-gradient(center 50% 50%, radius 100%, #83CA00, #A1DF00); -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.75) , 4,0,0,1 ); -fx-font-weight: bold; -fx-font-size: 1.0em;");
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fourPlayer.setStyle("-fx-padding: 3 10 10 10; -fx-background-insets: 0,0 0 5 0, 0 0 6 0, 0 0 7 0; -fx-background-radius: 8; -fx-background-color: linear-gradient(from 0% 93% to 0% 100%, #69CC00 0%, #83CA00 100%), #69CC00, #83CA00, radial-gradient(center 50% 50%, radius 100%, #83CA00, #A1DF00); -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.75) , 4,0,0,1 ); -fx-font-weight: bold; -fx-font-size: 1.0em;");
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stuckButton.setStyle("-fx-padding: 3 10 10 10; -fx-background-insets: 0,0 0 5 0, 0 0 6 0, 0 0 7 0; -fx-background-radius: 8; -fx-background-color: linear-gradient(from 0% 93% to 0% 100%, #a34313 0%, #903b12 100%), #9d4024, #d86e3a, radial-gradient(center 50% 50%, radius 100%, #d86e3a, #c54e2c); -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.75) , 4,0,0,1 ); -fx-font-weight: bold; -fx-font-size: 1.0em;");
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CheckBox darkToggle = new CheckBox("Dark Mode");
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darkToggle.setSelected(darkMode);
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@ -538,6 +546,10 @@ public class Game extends Application {
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mapSelector.getItems().add("Space Invaders");
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mapSelector.setPromptText("Default");
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// Combobox styling
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aiSelector.setStyle("-fx-padding: -1 5 5 5; -fx-background-insets: 0,0 0 5 0, 0 0 6 0, 0 0 7 0; -fx-background-radius: 8; -fx-background-color: linear-gradient(from 0% 93% to 0% 100%, #69CC00 0%, #83CA00 100%), #69CC00, #83CA00, radial-gradient(center 50% 50%, radius 100%, #83CA00, #A1DF00); -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.75) , 4,0,0,1 ); -fx-font-weight: bold; -fx-font-size: 1.0em;");
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mapSelector.setStyle("-fx-padding: -1 5 5 5; -fx-background-insets: 0,0 0 5 0, 0 0 6 0, 0 0 7 0; -fx-background-radius: 8; -fx-background-color: linear-gradient(from 0% 93% to 0% 100%, #69CC00 0%, #83CA00 100%), #69CC00, #83CA00, radial-gradient(center 50% 50%, radius 100%, #83CA00, #A1DF00); -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.75) , 4,0,0,1 ); -fx-font-weight: bold; -fx-font-size: 1.0em;");
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// Set the map when the map is selected
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mapSelector.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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