distribute: Changed to not allow multiple resources on one circle

This commit is contained in:
Nathan Woodburn 2023-03-25 16:29:42 +11:00
parent 08c2eee299
commit 62e7698832
Signed by: nathanwoodburn
GPG Key ID: 203B000478AD0EF1

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@ -41,13 +41,10 @@ public class BlueLagoon {
matchArray[1] = "c \\d{1,2} [E|S]; ";
// For the islandStatement use the following regex string
matchArray[2] = "(i \\d{1,2} (\\d{1,2},\\d{1,2} )*\\d{1,2},\\d{1,2}; )*";
// For the stonesStatement use the following regex string
matchArray[3] = "(s (\\d{1,2},\\d{1,2} )+\\d{1,2},\\d{1,2}; )";
// For the resources and statuettes use the following regex string
matchArray[4] = "r C (\\d{1,2},\\d{1,2} )*B (\\d{1,2},\\d{1,2} )*W (\\d{1,2},\\d{1,2} )*P (\\d{1,2},\\d{1,2} )*S( \\d{1,2},\\d{1,2})*;";
// For the playersStatement use the following regex string
matchArray[5] = "( p \\d \\d{1,3} \\d{1,2} \\d{1,2} \\d{1,2} \\d{1,2} \\d{1,2} S (\\d{1,2},\\d{1,2} )*T( (\\d{1,2},\\d{1,2} ?)*)?;)*";
@ -56,6 +53,7 @@ public class BlueLagoon {
for (String match:matchArray) {
matchString += match;
}
// Check if the state string matches the regex string
if (!stateString.matches(matchString)) return false;
@ -104,51 +102,60 @@ public class BlueLagoon {
*/
public static String distributeResources(String stateString){
// For testing purposes
// System.out.println(stateString);
// Check if the stateString is well-formed
if (!isStateStringWellFormed(stateString)) return stateString;
// Grab the stone circles from the stateString
String stoneCircles = stateString.substring(stateString.indexOf("s") + 2, stateString.indexOf("r") - 2);
// Split the stone circles into an array of cords
// Split the stone circles into an array of cords
String[] stoneCircleCords = stoneCircles.split(" ");
// Check if the stone circles are 32
// Create a random object to shuffle the stone circles
Random rand = new Random();
// For each stone circle
for (int i = 0; i < stoneCircleCords.length; i++) {
// Get a random index to swap with
int randomIndexToSwap = rand.nextInt(stoneCircleCords.length);
// Swap the stone circles
String temp = stoneCircleCords[randomIndexToSwap];
stoneCircleCords[randomIndexToSwap] = stoneCircleCords[i];
stoneCircleCords[i] = temp;
}
// Check if there isn't 32 stone circles
if (stoneCircleCords.length != 32) return stateString;
// Create a string to store the new resources state
String newResourcesState = "r";
// Create a random number generator to randomly assign the resources
Random random = new Random();
// Randomly assign the resources
// Create an array for each resource type
char[] resources = {'C', 'B', 'W', 'P'};
int numSorted = 0;
// For each resource type
for (char r:resources){
newResourcesState += " " + r;
// Assign 6 to a random stone circle
// Assign 6 to a stone circle
for (int i = 0; i < 6; i++){
int randomIndex = random.nextInt(32);
newResourcesState += " " + stoneCircleCords[randomIndex];
newResourcesState += " " + stoneCircleCords[numSorted];
numSorted++;
}
}
// Assign 8 statuettes to a random stone circle
// Assign 8 statuettes to a stone circle
newResourcesState += " S";
for (int i = 0; i < 8; i++){
int randomIndex = random.nextInt(32);
newResourcesState += " " + stoneCircleCords[randomIndex];
newResourcesState += " " + stoneCircleCords[numSorted];
numSorted++;
}
// Replace the old resources state with the new one
stateString = stateString.replace("r C B W P S", newResourcesState);
return stateString; //! Check this before due date
}