distribute: Changed to not allow multiple resources on one circle
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@ -41,13 +41,10 @@ public class BlueLagoon {
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matchArray[1] = "c \\d{1,2} [E|S]; ";
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// For the islandStatement use the following regex string
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matchArray[2] = "(i \\d{1,2} (\\d{1,2},\\d{1,2} )*\\d{1,2},\\d{1,2}; )*";
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// For the stonesStatement use the following regex string
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matchArray[3] = "(s (\\d{1,2},\\d{1,2} )+\\d{1,2},\\d{1,2}; )";
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// For the resources and statuettes use the following regex string
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matchArray[4] = "r C (\\d{1,2},\\d{1,2} )*B (\\d{1,2},\\d{1,2} )*W (\\d{1,2},\\d{1,2} )*P (\\d{1,2},\\d{1,2} )*S( \\d{1,2},\\d{1,2})*;";
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// For the playersStatement use the following regex string
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matchArray[5] = "( p \\d \\d{1,3} \\d{1,2} \\d{1,2} \\d{1,2} \\d{1,2} \\d{1,2} S (\\d{1,2},\\d{1,2} )*T( (\\d{1,2},\\d{1,2} ?)*)?;)*";
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@ -56,6 +53,7 @@ public class BlueLagoon {
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for (String match:matchArray) {
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matchString += match;
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}
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// Check if the state string matches the regex string
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if (!stateString.matches(matchString)) return false;
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@ -104,51 +102,60 @@ public class BlueLagoon {
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*/
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public static String distributeResources(String stateString){
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// For testing purposes
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// System.out.println(stateString);
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// Check if the stateString is well-formed
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if (!isStateStringWellFormed(stateString)) return stateString;
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// Grab the stone circles from the stateString
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String stoneCircles = stateString.substring(stateString.indexOf("s") + 2, stateString.indexOf("r") - 2);
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// Split the stone circles into an array of cords
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// Split the stone circles into an array of cords
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String[] stoneCircleCords = stoneCircles.split(" ");
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// Check if the stone circles are 32
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// Create a random object to shuffle the stone circles
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Random rand = new Random();
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// For each stone circle
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for (int i = 0; i < stoneCircleCords.length; i++) {
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// Get a random index to swap with
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int randomIndexToSwap = rand.nextInt(stoneCircleCords.length);
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// Swap the stone circles
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String temp = stoneCircleCords[randomIndexToSwap];
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stoneCircleCords[randomIndexToSwap] = stoneCircleCords[i];
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stoneCircleCords[i] = temp;
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}
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// Check if there isn't 32 stone circles
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if (stoneCircleCords.length != 32) return stateString;
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// Create a string to store the new resources state
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String newResourcesState = "r";
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// Create a random number generator to randomly assign the resources
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Random random = new Random();
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// Randomly assign the resources
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// Create an array for each resource type
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char[] resources = {'C', 'B', 'W', 'P'};
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int numSorted = 0;
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// For each resource type
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for (char r:resources){
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newResourcesState += " " + r;
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// Assign 6 to a random stone circle
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// Assign 6 to a stone circle
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for (int i = 0; i < 6; i++){
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int randomIndex = random.nextInt(32);
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newResourcesState += " " + stoneCircleCords[randomIndex];
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newResourcesState += " " + stoneCircleCords[numSorted];
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numSorted++;
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}
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}
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// Assign 8 statuettes to a random stone circle
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// Assign 8 statuettes to a stone circle
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newResourcesState += " S";
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for (int i = 0; i < 8; i++){
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int randomIndex = random.nextInt(32);
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newResourcesState += " " + stoneCircleCords[randomIndex];
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newResourcesState += " " + stoneCircleCords[numSorted];
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numSorted++;
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}
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// Replace the old resources state with the new one
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stateString = stateString.replace("r C B W P S", newResourcesState);
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return stateString; //! Check this before due date
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}
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