player: Fixed canPlay bug
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77aaa07984
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519e9e840e
@ -243,10 +243,11 @@ public class Player {
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// Check if the player has placed all their settlers or villages
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// Check if the player has placed all their settlers or villages
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int numSettlers = 30 - ((state.getNumPlayers() - 2) * 5);
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int numSettlers = 30 - ((state.getNumPlayers() - 2) * 5);
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boolean hasSettler = (settlers.length < numSettlers);
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boolean hasSettler = (settlers.length < numSettlers);
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boolean hasVillage = (settlers.length < 5);
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boolean hasVillage = (villages.length < 5);
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if (state.getCurrentPhase() != 'E'){
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if (!hasSettler && !hasVillage) return false;
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if (!hasSettler && !hasVillage) return false;
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}
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// if (state.getCurrentPhase() != 'E'){
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// if (!hasSettler && !hasVillage) return false;
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// }
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// Add used coords
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// Add used coords
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@ -302,13 +303,13 @@ public class Player {
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else if(y > state.boardHeight - 1) continue;
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else if(y > state.boardHeight - 1) continue;
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switch (state.getCurrentPhase()) {
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switch (state.getCurrentPhase()) {
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case 'E' -> {
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case 'E' -> {
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if (!islandCoords.contains(cord)) return true;
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if (!islandCoords.contains(cord) && hasSettler) return true;
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if ((isAdjacent(cord, playerVillageCoords) || isAdjacent(cord, playerSettlerCoords))) return true;
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if ((isAdjacent(cord, playerVillageCoords) || isAdjacent(cord, playerSettlerCoords))) return true;
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}
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}
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// Settlement Phase
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// Settlement Phase
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case 'S' -> {
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case 'S' -> {
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// if the settler is adjacent with any of the pieces return true
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// if the settler is adjacent with any of the pieces return true
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if ((isAdjacent(cord, playerVillageCoords) || isAdjacent(cord, playerSettlerCoords))) return true;
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if ((isAdjacent(cord, playerVillageCoords) || isAdjacent(cord, playerSettlerCoords)) && hasSettler) return true;
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}
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}
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}
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}
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}
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}
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