game: Added simple functions

This commit is contained in:
Nathan Woodburn 2023-05-01 13:25:45 +10:00
parent 1ad2f6d3f3
commit 3307b01bf2
Signed by: nathanwoodburn
GPG Key ID: 203B000478AD0EF1
3 changed files with 370 additions and 3 deletions

View File

@ -89,7 +89,7 @@ public class Coord {
}
/**
* Get a string representation of the coordinate
* Get a string representation of the coordinate (y,x)
* @return String representation of the coordinate
*/
@Override

View File

@ -422,8 +422,6 @@ public class State {
if (player.canPlay(this)) moveLeft = true;
}
}
return !resourcesLeft || !moveLeft;
}
@ -597,6 +595,11 @@ public class State {
// endregion
// region String conversion
/**
* Convert board to stateString format string
* @return String stateString
*/
@Override
public String toString() {
String str = "a " + boardHeight + " " + getNumPlayers() + "; c " + getCurrentPlayerID() + " " + getCurrentPhase() + "; ";

View File

@ -1,25 +1,389 @@
package comp1110.ass2.gui;
import comp1110.ass2.Coord;
import comp1110.ass2.Island;
import comp1110.ass2.Player;
import comp1110.ass2.State;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Polygon;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.scene.text.TextAlignment;
import javafx.stage.Stage;
// FIXME Task 14
// FIXME Task 15
public class Game extends Application {
// region Variables
private final Group root = new Group();
private static final int WINDOW_WIDTH = 1200;
private static final int WINDOW_HEIGHT = 700;
private final Group controls = new Group();
State currentGame;
String message;
// endregion
@Override
public void start(Stage stage) throws Exception {
message = "Waiting for Move...";
Scene scene = new Scene(this.root, WINDOW_WIDTH, WINDOW_HEIGHT);
// From Viewer
root.getChildren().add(controls);
makeControls();
stage.setScene(scene);
stage.setTitle("Blue Lagoon");
stage.getIcons().add(new javafx.scene.image.Image(Game.class.getResourceAsStream("favicon.png")));
stage.setResizable(false);
stage.show();
newGame(2);
}
/**
* Create a basic text field for input and a refresh button.
*/
private void makeControls() {
Label newLabel = new Label("New Game:");
Button twoPlayer = new Button("2 Player");
Button threePlayer = new Button("3 Player");
Button fourPlayer = new Button("4 Player");
Button AIMove = new Button("AI Move");
twoPlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
newGame(2);
}
});
threePlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
newGame(3);
}
});
fourPlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
newGame(4);
}
});
AIMove.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
doAIMove();
}
});
HBox hb = new HBox();
hb.getChildren().addAll(newLabel, twoPlayer,threePlayer,fourPlayer,AIMove);
hb.setSpacing(10);
hb.setLayoutX(50);
hb.setLayoutY(WINDOW_HEIGHT - 50);
controls.getChildren().add(hb);
}
/**
* Start a new game with the given number of players
* @param numPlayers the number of players
*/
private void newGame(int numPlayers) {
currentGame = new State("a 13 2; c 0 E; i 6 0,0 0,1 0,2 0,3 1,0 1,1 1,2 1,3 1,4 2,0 2,1; i 6 0,5 0,6 0,7 1,6 1,7 1,8 2,6 2,7 2,8 3,7 3,8; i 6 7,12 8,11 9,11 9,12 10,10 10,11 11,10 11,11 11,12 12,10 12,11; i 8 0,9 0,10 0,11 1,10 1,11 1,12 2,10 2,11 3,10 3,11 3,12 4,10 4,11 5,11 5,12; i 8 4,0 5,0 5,1 6,0 6,1 7,0 7,1 7,2 8,0 8,1 8,2 9,0 9,1 9,2; i 8 10,3 10,4 11,0 11,1 11,2 11,3 11,4 11,5 12,0 12,1 12,2 12,3 12,4 12,5; i 10 3,3 3,4 3,5 4,2 4,3 4,4 4,5 5,3 5,4 5,5 5,6 6,3 6,4 6,5 6,6 7,4 7,5 7,6 8,4 8,5; i 10 5,8 5,9 6,8 6,9 7,8 7,9 7,10 8,7 8,8 8,9 9,7 9,8 9,9 10,6 10,7 10,8 11,7 11,8 12,7 12,8; s 0,0 0,5 0,9 1,4 1,8 1,12 2,1 3,5 3,7 3,10 3,12 4,0 4,2 5,9 5,11 6,3 6,6 7,0 7,8 7,12 8,2 8,5 9,0 9,9 10,3 10,6 10,10 11,0 11,5 12,2 12,8 12,11; r C B W P S; p 0 0 0 0 0 0 0 S T; p 1 0 0 0 0 0 0 S T;");
switch (numPlayers){
case 3:
currentGame.addPlayer();
break;
case 4:
currentGame.addPlayer();
currentGame.addPlayer();
break;
default:
break;
}
currentGame.distributeResources();
refresh();
}
// region Game Play
void doMove(){
}
void doAIMove(){
if (!currentGame.isPhaseOver()){
currentGame.getCurrentPlayer().doAIMove(currentGame);
if (currentGame.isPhaseOver()){
sendMessage("Phase is over");
}
refresh();
}
else {
sendMessage("Phase is over. Can't do AI move");
}
}
// endregion
// region HID
void sendMessage(String message){
sendMessage(message, false);
}
void sendMessage(String message, boolean error){
this.message = message;
refresh();
}
// endregion
// region From Viewer
void refresh() {
// When refreshing, it clears the whole thing and update it
root.getChildren().clear();
root.getChildren().add(controls);
// Add the message
Label messageLabel = new Label(message);
messageLabel.setLayoutX(50);
messageLabel.setLayoutY(50);
messageLabel.setFont(Font.font("Sans Serif",FontWeight.BOLD, 20));
root.getChildren().add(messageLabel);
// Intizialiation of the grid
GridPane viewerGrid = new GridPane();
String[] parts = currentGame.toString().split("; ?");
int boardHeight = 0;
int boardHeightPx = 0;
int tileSize = 0;
// Set up the board height value and the tile size
boardHeight = currentGame.getBoardHeight();
boardHeightPx = 650;
tileSize = boardHeightPx / boardHeight;
viewerGrid.setPrefWidth(boardHeightPx);
viewerGrid.setPrefHeight(boardHeightPx);
// Generating the water tiles ( the background water map )
for(int i = 0; i < boardHeight; i++){
for(int j = 0; j < boardHeight - (-1 * i % 2 + 1); j++){
addBoardTile(viewerGrid, boardHeightPx/boardHeight,
String.format("%s,%s", i, j), Color.DARKBLUE);
}
}
// Get current stage
int playerId = currentGame.getCurrentPlayerID();
// Getting the two mode of current state either Exploration
// or settler
char currentPhaseChar = currentGame.getCurrentPhase();
String currentPhase = "";
switch (currentPhaseChar) {
case 'E':
currentPhase = "Exploration";
break;
case 'S':
currentPhase = "Settler";
break;
}
// Making the Current State Statement text on the window
Text currentStateText = new Text();
currentStateText.setText("The current player to move is player " +
playerId + " in the " + currentPhase +
" phase");
currentStateText.setFont(Font.font("Sans Serif",
FontWeight.BOLD, 20));
currentStateText.setX(WINDOW_WIDTH / boardHeight * 3.5);
currentStateText.setY(50);
currentStateText.setTextAlignment(TextAlignment.CENTER);
root.getChildren().add(currentStateText);
currentStateText.setFill(Color.GREEN);
// For each island render the island
for (Island island: currentGame.getIslands()){
for (Coord c: island.getCoords()){
addBoardTile(viewerGrid, tileSize, c.toString(), Color.GREEN);
}
}
// Render stone circles
for (Coord stoneCircle: currentGame.getStones()){
addStoneTileToBoard(viewerGrid, tileSize, stoneCircle.toString(), Color.GRAY);
}
String playerData = "Scores:";
// For each player add their settlements and roads
for (int i = 0; i < currentGame.getNumPlayers(); i++){
Player currentPlayer = currentGame.getPlayer(i);
// Add the player's score to the playerData string
playerData += "\nPlayer " + i + ": " + currentPlayer.getScore();
// Settler tile generator
for (Coord c: currentPlayer.getSettlers()){
// Tile generator
addStoneTileToBoard(viewerGrid, tileSize, c.toString(), Color.PINK);
// Label generator
addLabelToTile(viewerGrid, tileSize, c.toString(), Color.BLACK, "P"+i);
}
// Village tile generator
for (Coord c: currentPlayer.getVillages()){
// Tile generator
addStoneTileToBoard(viewerGrid, tileSize, c.toString(), Color. LIGHTGOLDENRODYELLOW);
// Label generator
addLabelToTile(viewerGrid, tileSize, c.toString(), Color.BLACK, "P"+i);
}
}
// Adding the player Statement Text to the window
Text playerStateText = new Text();
playerStateText.setText(playerData);
playerStateText.setFont(Font.font("Sans Serif",
FontWeight.BOLD, 15));
playerStateText.setX(0);
playerStateText.setY(100);
playerStateText.setFill(Color.BLACK);
root.getChildren().add(playerStateText);
// Relocate the grid to be more center
viewerGrid.relocate((WINDOW_WIDTH/2-viewerGrid.getPrefWidth()/2), ((WINDOW_HEIGHT+100)/2-viewerGrid.getPrefHeight()/2));
root.getChildren().add(viewerGrid);
// Move buttons to front
controls.toFront();
}
// Generating the big board tiles such as the water tiles and the island tiles
void addBoardTile(GridPane board, int tileSize, String coordString, Color color) {
// If the string empty, stop the function
if (coordString.equals("")) return;
String[] coords = coordString.split(",");
Hexagon hex = new Hexagon(tileSize, color);
// if the row is even, translate the tile to the right by tileSize/2
if (Integer.parseInt(coords[0]) % 2 == 0) hex.setTranslateX(tileSize/2);
// Translate the whole tile's Y axis downwards so they connect and there's no gap
hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
}
// Generating the small tiles such as resources, stones, etc
void addStoneTileToBoard(GridPane board, int tileSize, String coordString, Color color) {
int tileSize2 = tileSize;
tileSize2 -= 15;
// If the string empty, stop the function
if (coordString.equals("")) return;
String[] coords = coordString.split(",");
Hexagon hex = new Hexagon(tileSize2, color);
// if the row is even, translate the tile to the right by tileSize/2
if (Integer.parseInt(coords[0]) % 2 == 0) hex.setTranslateX(tileSize/2);
// Translate the whole tile's Y axis downwards so they connect and there's no gap
hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
// Translate the tile so they look center
hex.setTranslateX(7 + hex.getTranslateX());
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
}
void addTileToBoard(GridPane board, int tileSize, String coordString, Color color) {
int tileSize2 = tileSize;
tileSize2 -= 25;
// If the string empty, stop the function
if (coordString.equals("")) return;
String[] coords = coordString.split(",");
Hexagon hex = new Hexagon(tileSize2, color);
// if the row is even, translate the tile to the right by tileSize/2
if (Integer.parseInt(coords[0]) % 2 == 0) hex.setTranslateX(tileSize/2);
// Translate the whole tile's Y axis downwards so they connect and there's no gap
hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
// Translate the tile so they look center
hex.setTranslateX(12 + hex.getTranslateX());
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
}
// Adding labels to the resources tiles and stones tiles
void addLabelToTile(GridPane board, int tileSize, String coordString, Color color, String labelName){
// If the string empty, stop the function
if (coordString.equals("")) return;
String[] coords = coordString.split(",");
Label newLabel = new Label(labelName);
newLabel.setTextFill(color);
newLabel.setFont(Font.font("Sans Serif", 12));
// Following the tile's pos format
if (Integer.parseInt(coords[0]) % 2 == 0) newLabel.setTranslateX(tileSize/2);
newLabel.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
// Making the label center
newLabel.setTranslateX(19.5 + newLabel.getTranslateX());
board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
}
// Adding labels to the villagers and settlers
void addSmallLabelToTile(GridPane board, int tileSize, String coordString, Color color, String labelName){
// If the string empty, stop the function
if (coordString.equals("")) return;
String[] coords = coordString.split(",");
Label newLabel = new Label(labelName);
newLabel.setTextFill(color);
newLabel.setFont(Font.font("Sans Serif", 9));
// Following the tile's pos format
if (Integer.parseInt(coords[0]) % 2 == 0) newLabel.setTranslateX(tileSize/2);
newLabel.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
// Making the label center
newLabel.setTranslateX(11 + newLabel.getTranslateX());
board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
}
// A hexagon nested class shape
class Hexagon extends Polygon {
public Hexagon(double side, Paint fill) {
super(
0.0, side / 2.0,
side / 2.0, side / 4.0,
side / 2.0, -side / 4.0,
0.0, -side / 2.0,
-side / 2.0, -side / 4.0,
-side / 2.0, side / 4.0
);
this.setFill(fill);
}
}
// endregion
}