Task 13 done with the help of Nathan
Signed-off-by: Immanuel Alvaro Bhirawa <u7280427@anu.edu.au>
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@ -1,6 +1,5 @@
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package comp1110.ass2;
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import java.lang.module.FindException;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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@ -151,9 +150,9 @@ public class BlueLagoon {
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// Coords of the island tiles
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ArrayList<String> coordsContainer = new ArrayList<>();
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int numberOfPlayer = 0; // Number of player
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int numberOfPlayer; // Number of player
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String playerId = ""; // Player ID
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String pStatePlayerId = ""; // the current Player's move ID
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String pStatePlayerId; // the current Player's move ID
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ArrayList<String> settlerCoords = new ArrayList<>(); // Placed Settler Coordinates
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ArrayList<String> villageCoords = new ArrayList<>(); // Placed villages coordinates
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ArrayList<String> playerSettlerCoords = new ArrayList<>(); // The current Player's settler coords
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@ -414,7 +413,7 @@ public class BlueLagoon {
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// if the settler is not adjacent with any of the pieces return false
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if ((isAdjacent(cord, playerVillageCoords) || isAdjacent(cord, playerSettlerCoords))) {
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// Add the move to the set
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if (hasSettler) allMoves.add("S " + cord);
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allMoves.add("S " + cord);
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}
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}
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}
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@ -626,23 +625,6 @@ public class BlueLagoon {
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return state.toString();
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}
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public static void main(String[] args) {
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applyMove(GameData.DEFAULT_GAME, "S 0,2");
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}
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/**
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* Given a state string and a move string, apply the move to the board.
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* <p>
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* If the move ends the phase, apply the end of phase rules.
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* <p>
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* Advance current player to the next player in turn order that has a valid
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* move they can make.
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*
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* @param stateString a string representing a game state
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* @param moveString a string representing the current player's move
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* @return a string representing the new state after the move is applied to the board
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*/
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// 2 phases, exploration and settlement
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/**
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* Given a state string and a move string, apply the move to the board.
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@ -681,14 +663,16 @@ public class BlueLagoon {
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}
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// For Settlement Phase
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// Tally up the score, if the current Player does not have any more move, go to next player
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// Tally up the score
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else if (state.getCurrentPhase() == 'S') {
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state.scorePhase();
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}
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}
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// After the endPhase is over, move to the next player
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state.nextPlayer();
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// if the current player cannot play the move, move to the next player
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if (!state.getCurrentPlayer().canPlay(state)) state.nextPlayer();
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return state.toString();
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