Added comments for Skeleton files
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@@ -1,9 +1,13 @@
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package comp1110.ass2.skeleton;
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package comp1110.ass2.skeleton;
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public class board {
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public class board {
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public final island[] islands;
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public final island[] islands; // There will be 8 different sized island so maybe gonna have to add an islandSize method
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public final stoneCircle[] stoneCircles;
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public final stoneCircle[] stoneCircles; // a place that contains resources and statuetes, has 32 of them on the board
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/* [Added Comment]
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// Maybe gonna need to implement a random method to randomize the type and amount of resources on different stoneCircles
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// Also maybe implement a method that turns every tiles beside the island tiles to be water tiles?
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*/
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public board(island[] islands, stoneCircle[] stoneCircles) {
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public board(island[] islands, stoneCircle[] stoneCircles) {
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// Needed to stop the compiler complaining about the final fields not being set
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// Needed to stop the compiler complaining about the final fields not being set
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this.islands = islands;
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this.islands = islands;
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@@ -6,6 +6,11 @@ public class player {
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public int score;
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public int score;
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public piece[] pieces;
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public piece[] pieces;
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/* [Added comment]
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public resources[] playerResource; // to put into account what the players' resources are at the end of each turn
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// import the Scoring class to here to process the players' resources and update each of the player's scores accordingly
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*/
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public player(String name, int age) {
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public player(String name, int age) {
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// Needed to stop the compiler complaining about the final fields not being set
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// Needed to stop the compiler complaining about the final fields not being set
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this.name = name;
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this.name = name;
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@@ -24,6 +24,9 @@ public class setup {
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/**
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/**
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* This method creates a player.
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* This method creates a player.
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*
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* [added comment]
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* According to the amount of players that play, set each of the players' different amount of villagers and settlers
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*/
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*/
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public void playerSetup() {
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public void playerSetup() {
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@@ -14,4 +14,7 @@ public class tile {
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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}
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}
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// added comment
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// a placeOn method here?
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}
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}
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