state: Added more functionality

This commit is contained in:
Nathan Woodburn 2023-04-24 16:03:04 +10:00
parent 7ed595dced
commit 2179ba5eaa
Signed by: nathanwoodburn
GPG Key ID: 203B000478AD0EF1
5 changed files with 355 additions and 14 deletions

View File

@ -65,6 +65,6 @@ public class Coord {
*/
@Override
public String toString() {
return "(" + x + ", " + y + ")";
return x + "," + y;
}
}

View File

@ -79,4 +79,13 @@ public class Island {
}
return true;
}
@Override
public String toString() {
String str = "i " + this.bonus;
for (Coord c : this.coords) {
str += " " + c.toString();
}
return str + ";";
}
}

View File

@ -200,4 +200,47 @@ public class Player {
}
return true;
}
/**
* Get all the player's piece's coords
* @return coord[] list of all the player's piece's coords
*/
public Coord[] getPieces() {
Coord[] pieces = new Coord[settlers.length + villages.length];
for (int i = 0; i < settlers.length; i++) {
pieces[i] = settlers[i];
}
for (int i = 0; i < villages.length; i++) {
pieces[settlers.length + i] = villages[i];
}
return pieces;
}
/**
* Get number of pieces on island
* @param island Island island to check
* @return int number of pieces on island
*/
public int getNumPiecesOnIsland(Island island) {
int numPieces = 0;
for (Coord piece : getPieces()) {
if (island.containsCoord(piece)) {
numPieces++;
}
}
return numPieces;
}
@Override
public String toString() {
String str = "p " + playerID + " " + score + " " + numCoconuts + " " + numBamboo + " " + numWater + " " + numPreciousStones + " " + numStatuette + " S";
for (Coord coord : settlers) {
str += " " + coord.toString();
}
str += " T";
for (Coord coord : villages) {
str += " " + coord.toString();
}
return str;
}
}

View File

@ -8,6 +8,7 @@ package comp1110.ass2;
public class Resource {
private char type;
private Coord coord;
private boolean claimed;
/**
* Constructor for Resource class
@ -18,6 +19,7 @@ public class Resource {
public Resource(char type, Coord coord) {
this.type = type;
this.coord = coord;
this.claimed = false;
}
/**
@ -61,4 +63,28 @@ public class Resource {
return (this.type == resource.type && this.coord.equals(resource.coord));
}
/**
* Set the resource to be claimed
* This is used to check if the resource has been claimed
*/
public void setClaimed() {
this.claimed = true;
}
/**
* Check if the resource has been claimed
* @return boolean true if the resource has been claimed
*/
public boolean isClaimed() {
return this.claimed;
}
@Override
public String toString() {
return "Resource{" +
"type=" + type +
", coord=" + coord +
", claimed=" + claimed +
'}';
}
}

View File

@ -1,5 +1,9 @@
package comp1110.ass2;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
/**
* Object to store the game state
* This stores the state of the game in a way that is easy to access and modify
@ -8,6 +12,8 @@ package comp1110.ass2;
*
*/
public class State {
// region Variables
final int boardHeight;
private int numPlayers;
private int currentPlayer;
@ -15,15 +21,20 @@ public class State {
private Island[] islands;
private Coord[] stonesCoords;
private Resource[] unclaimedResources;
private Resource[] resources;
private Player[] players;
private boolean distributedResources;
// endregion
// region Setup methods/constructors
/**
* Constructor for the state object
* This takes a string containing the state of the game and initialises the object
* @param stateString String containing the state of the game
*/
public State(String stateString) {
distributedResources = false;
// Split the state string into its components
String[] components = stateString.split(";");
@ -81,21 +92,22 @@ public class State {
}
// Unclaimed resources part
String[] unclaimedResourcesComponents = components[3+islandcount].trim().split(" ");
unclaimedResources = new Resource[unclaimedResourcesComponents.length-1];
String[] resourcesComponents = components[3+islandcount].trim().split(" ");
resources = new Resource[resourcesComponents.length-6];
int currentResource = 0;
char type = 'C';
for (int i=1; i<unclaimedResourcesComponents.length; i++)
for (int i=1; i<resourcesComponents.length; i++)
{
if (unclaimedResourcesComponents[i].matches("[CBWPS]")){
if (resourcesComponents[i].matches("[CBWPS]")){
currentResource++;
type = unclaimedResourcesComponents[i].charAt(0);
type = resourcesComponents[i].charAt(0);
continue;
}
String[] coordComponents = unclaimedResourcesComponents[i].split(",");
distributedResources = true;
String[] coordComponents = resourcesComponents[i].split(",");
Coord tmpCoord = new Coord(Integer.parseInt(coordComponents[0]), Integer.parseInt(coordComponents[1]));
unclaimedResources[i-1-currentResource] = new Resource(type, tmpCoord);
resources[i-1-currentResource] = new Resource(type, tmpCoord);
}
// Players part
@ -131,6 +143,74 @@ public class State {
}
}
public void distributeResources() {
// Do some checks
if (distributedResources) return; // Resources have already been distributed
if (stonesCoords.length != 32) return; // There are not enough stones to distribute resources
// Create a random object and an arrays and list to shuffle the stone circles
Random rand = new Random();
// Number of times to shuffle the stone circles (can be changed)
int shuffle_number = 3;
// Create a copy of the stone circle array to shuffle
Coord[] stoneCircleRandom = stonesCoords;
// Shuffle the stone circles the specified number of times
for (int i = 0; i < shuffle_number; i++) {
// Create a temporary array to store the shuffled stone circles
Coord[] tempStoneCircleRandom = new Coord[32];
// Create a list to store the used cords (to avoid duplicates)
List<Coord> usedCords = new ArrayList<Coord>();
// Shuffle the array
for (int j = 0; j < 32; j++) {
// For 0-31 generate a random cord from the stone circle array and check if it has been used
int randomIndex = rand.nextInt(31);
while (usedCords.contains(stonesCoords[randomIndex])) {
// If it has been used, try the next in line
if (randomIndex == 31) {
randomIndex = 0;
}
else randomIndex++;
}
// If it hasn't been used, add it to the new array
tempStoneCircleRandom[j] = stoneCircleRandom[randomIndex];
usedCords.add(stonesCoords[randomIndex]);
}
// Replace the old array with the new one
stoneCircleRandom = tempStoneCircleRandom;
}
// Initialise unclaimed resources
resources = new Resource[32];
// Create an array for each resource type
char[] toDistribute = {'C', 'B', 'W', 'P'};
// Create a variable to keep track of how many resources have been sorted
int numSorted = 0;
// For each resource type
for (char r:toDistribute){
// Assign 6 to a stone circle
for (int i = 0; i < 6; i++){
resources[numSorted] = new Resource(r, stoneCircleRandom[numSorted]);
numSorted++;
}
}
// Assign 8 statuettes to a stone circle
for (int i = 0; i < 8; i++){
resources[numSorted] = new Resource('S', stoneCircleRandom[numSorted]);
numSorted++;
}
}
// endregion
// region Getters/Setters
/**
* Get the board height
* @return int board height
@ -199,6 +279,11 @@ public class State {
return false;
}
/**
* Get the player with a given index
* @param i int index of player
* @return Player player
*/
public Player getPlayer(int i) {
return players[i];
}
@ -207,8 +292,8 @@ public class State {
* Get the unclaimed resources
* @return Resource[] unclaimed resources
*/
public Resource[] getUnclaimedResources() {
return unclaimedResources;
public Resource[] getResources() {
return resources;
}
/**
@ -216,10 +301,10 @@ public class State {
* @param type char type of resource
* @return Resource[] unclaimed resources of type
*/
public Resource[] getUnclaimedResources(char type) {
Resource[] tmpResources = new Resource[unclaimedResources.length];
public Resource[] getResources(char type) {
Resource[] tmpResources = new Resource[resources.length];
int i = 0;
for (Resource resource : unclaimedResources) {
for (Resource resource : resources) {
if (resource.getType() == type){
tmpResources[i] = resource;
i++;
@ -231,4 +316,182 @@ public class State {
}
return resources;
}
/**
* Get the unclaimed resource at a given coordinate
* @param coord Coord coordinate to check
* @return Resource unclaimed resource at coordinate
*/
public Resource getUnclaimedResource(Coord coord) {
for (Resource resource : resources) {
if (resource.getCoord().equals(coord)) return resource;
}
return null;
}
// endregion
// region Game play functions
/**
* Start next player's turn
*/
public void nextPlayer() {
currentPlayer++;
if (currentPlayer >= numPlayers) currentPlayer = 0;
}
/**
* Start next phase.
* This handles changing the current player and scoring
*/
public void nextPhase() {
currentPhase++;
if (currentPhase > 1) currentPhase = 0;
nextPlayer();
}
/**
* Place a piece on the board. Uses current turn's player
* @param coord Coord coordinate to place piece
* @param type char type of piece
*/
public void placePiece(Coord coord, char type) {
if (type == 'S') {
players[currentPlayer].addSettler(coord);
}
else if (type == 'V' || type == 'T') {
players[currentPlayer].addVillage(coord);
}
// Claim resource if it is a stone circle
if (isStone(coord)) {
for (Resource resource : resources) {
if (resource.getCoord().equals(coord) && !resource.isClaimed()) {
players[currentPlayer].addResource(1, resource.getType());
resource.setClaimed();
}
}
}
}
// endregion
// region Scoring
/**
* Get score of player ID based on current phase and game state
* @param playerID int player ID base 0
* @return int score
*/
public int createScore(int playerID) {
int score = 0;
if (getCurrentPhase() == 'E') {
// Score exploration phase
score += scoreTotalIslands(playerID);
score += scoreMajorities(playerID);
}
else {
}
return score;
}
/**
* Get score from total islands
* @param playerID int player to score
* @return int score
*/
public int scoreTotalIslands(int playerID) {
int score = 0;
int islandCount = 0;
for (Island island : islands) {
// Get island coords
Coord[] islandCoords = island.getCoords();
// Get player's coords
Coord[] playerCoords = players[playerID].getPieces();
// Check if player has a piece on the island
boolean hasPiece = false;
for (Coord playerCoord : playerCoords) {
for (Coord islandCoord : islandCoords) {
if (playerCoord.equals(islandCoord)) {
hasPiece = true;
break;
}
}
if (hasPiece) break;
}
if (hasPiece) islandCount++;
}
if (islandCount >= 8) score = 20;
else if (islandCount == 7) score = 10;
return score;
}
/**
* Score majorities
* @param playerID int player to score
* @return int score
*/
public int scoreMajorities(int playerID){
int score = 0;
for (Island island:islands){
int[] playerPieces = new int[getNumPlayers()];
for (int i = 0; i < getNumPlayers()-1; i++){
playerPieces[i] = players[i].getNumPiecesOnIsland(island);
}
boolean ishighest = true;
int ties = 0;
for (int i = 0; i < getNumPlayers(); i++){
if (i == playerID) continue;
if (playerPieces[i] > playerPieces[playerID]) {
ishighest = false;
break;
}
if (playerPieces[i] == playerPieces[playerID]) ties++;
}
if (ishighest) {
if (ties > 0){
score += island.getBonus()/(ties + 1);
}
else {
score += island.getBonus();
}
}
}
return score;
}
// endregion
@Override
public String toString() {
String str = "a " + boardHeight + " " + getNumPlayers() + "; c " + getCurrentPlayer() + " " + getCurrentPhase() + "; ";
for (Island island : islands) {
str += island.toString() + " ";
}
str += "s";
for (Coord s: stonesCoords) {
str += " " + s.toString();
}
str += "; r";
char[] types = {'C', 'B', 'W', 'P', 'S'};
for (char type : types) {
str += " " + type;
for (Resource resource : resources) {
if (resource.getType() == type) str += " " + resource.getCoord().toString();
}
}
str += ";";
for (Player player : players) {
str += " " + player.toString() + ";";
}
return str;
}
}