state: Cleaned up isPhaseOver
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@ -396,20 +396,10 @@ public class State {
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/**
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/**
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* is the phase over?
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* is the phase over?
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* Defaults to simple mode
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*/
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*/
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public boolean isPhaseOver() {
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public boolean isPhaseOver() {
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return isPhaseOver(true);
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boolean resourcesLeft = false;
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for (Resource r : resources) {
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if (!r.isClaimed() && r.getType() != 'S') resourcesLeft = true;
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}
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boolean moveLeft = false;
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for (Player player : players) {
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if (player.canPlay(this)) moveLeft = true;
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}
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return !resourcesLeft || !moveLeft;
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}
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}
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/**
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/**
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@ -423,7 +413,15 @@ public class State {
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}
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}
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boolean moveLeft = false;
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boolean moveLeft = false;
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if (getCurrentPlayer().canPlay(this)) moveLeft = true;
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if (simple) {
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if (getCurrentPlayer().canPlay(this)) moveLeft = true;
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}
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else
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{
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for (Player player : players) {
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if (player.canPlay(this)) moveLeft = true;
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}
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}
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return !resourcesLeft || !moveLeft;
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return !resourcesLeft || !moveLeft;
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