Merge branch 'master' of https://gitlab.cecs.anu.edu.au/u7156831/comp1110-ass2
This commit is contained in:
commit
192570fb47
@ -307,8 +307,7 @@ public class BlueLagoon {
|
||||
!isAdjacent(moveCoords, playerVillageCoords)) return false;
|
||||
}
|
||||
}
|
||||
System.out.println(coordsContainer);
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static boolean isAdjacent(String centerCoords, ArrayList<String> coordsContainer) {
|
||||
|
@ -20,6 +20,7 @@ public class Player {
|
||||
private int numStatuette;
|
||||
private Coord[] settlers;
|
||||
private Coord[] villages;
|
||||
private Coord lastMove;
|
||||
|
||||
/**
|
||||
* Constructor for Player class
|
||||
@ -36,6 +37,7 @@ public class Player {
|
||||
this.numStatuette = 0;
|
||||
this.settlers = new Coord[0];
|
||||
this.villages = new Coord[0];
|
||||
lastMove = new Coord(-1, -1);
|
||||
}
|
||||
// endregion
|
||||
// region Getters and Setters
|
||||
@ -151,6 +153,7 @@ public class Player {
|
||||
}
|
||||
newSettlers[settlers.length] = coord;
|
||||
settlers = newSettlers;
|
||||
lastMove = coord;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -169,6 +172,7 @@ public class Player {
|
||||
}
|
||||
newVillages[villages.length] = coord;
|
||||
villages = newVillages;
|
||||
lastMove = coord;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -224,6 +228,10 @@ public class Player {
|
||||
return numPieces;
|
||||
}
|
||||
|
||||
public Coord getLastMove() {
|
||||
return lastMove;
|
||||
}
|
||||
|
||||
// endregion
|
||||
|
||||
/**
|
||||
@ -259,6 +267,7 @@ public class Player {
|
||||
int x = Integer.parseInt(coordStr.split(",")[0]);
|
||||
int y = Integer.parseInt(coordStr.split(",")[1]);
|
||||
Coord coord = new Coord(x, y);
|
||||
lastMove = coord;
|
||||
state.placePiece(coord, pieceType);
|
||||
state.nextPlayer();
|
||||
return;
|
||||
@ -309,6 +318,7 @@ public class Player {
|
||||
int x = Integer.parseInt(coordStr.split(",")[0]);
|
||||
int y = Integer.parseInt(coordStr.split(",")[1]);
|
||||
Coord coord = new Coord(x, y);
|
||||
lastMove = coord;
|
||||
state.placePiece(coord, pieceType);
|
||||
state.nextPlayer();
|
||||
}
|
||||
|
@ -30,6 +30,27 @@ public class Resource {
|
||||
return type;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the type of the resource
|
||||
* @return String type of the resource
|
||||
*/
|
||||
public String getTypeString() {
|
||||
switch (type){
|
||||
case 'C':
|
||||
return "Coconut";
|
||||
case 'B':
|
||||
return "Bamboo";
|
||||
case 'W':
|
||||
return "Water";
|
||||
case 'P':
|
||||
return "Precious Stone";
|
||||
case 'S':
|
||||
return "Statuette";
|
||||
default:
|
||||
return "Invalid";
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the coordinate of the resource
|
||||
* @return Coord coordinate of the resource
|
||||
|
@ -394,6 +394,18 @@ public class State {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Is move valid?
|
||||
* @param coord Coord coordinate to place piece
|
||||
* @param type char type of piece
|
||||
* @return boolean true if move is valid
|
||||
*/
|
||||
public boolean isMoveValid(Coord coord, char type){
|
||||
// Create moveString
|
||||
String moveString = type + " " + coord.toString();
|
||||
return BlueLagoon.isMoveValid(this.toString(), moveString);
|
||||
}
|
||||
|
||||
/**
|
||||
* is the phase over?
|
||||
* Defaults to simple mode
|
||||
|
@ -1,9 +1,6 @@
|
||||
package comp1110.ass2.gui;
|
||||
|
||||
import comp1110.ass2.Coord;
|
||||
import comp1110.ass2.Island;
|
||||
import comp1110.ass2.Player;
|
||||
import comp1110.ass2.State;
|
||||
import comp1110.ass2.*;
|
||||
import javafx.application.Application;
|
||||
import javafx.event.ActionEvent;
|
||||
import javafx.event.EventHandler;
|
||||
@ -22,8 +19,6 @@ import javafx.scene.text.Text;
|
||||
import javafx.scene.text.TextAlignment;
|
||||
import javafx.stage.Stage;
|
||||
|
||||
// FIXME Task 14
|
||||
// FIXME Task 15
|
||||
public class Game extends Application {
|
||||
|
||||
// region Variables
|
||||
@ -35,13 +30,21 @@ public class Game extends Application {
|
||||
|
||||
State currentGame;
|
||||
String message;
|
||||
Boolean messageError;
|
||||
|
||||
Coord selectedTile;
|
||||
|
||||
Boolean AI;
|
||||
|
||||
// endregion
|
||||
|
||||
|
||||
@Override
|
||||
public void start(Stage stage) throws Exception {
|
||||
AI = false;
|
||||
selectedTile = new Coord(-1,-1);
|
||||
message = "Waiting for Move...";
|
||||
messageError = false;
|
||||
Scene scene = new Scene(this.root, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
|
||||
// From Viewer
|
||||
@ -56,54 +59,10 @@ public class Game extends Application {
|
||||
stage.setResizable(false);
|
||||
stage.show();
|
||||
newGame(2);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Create a basic text field for input and a refresh button.
|
||||
*/
|
||||
private void makeControls() {
|
||||
Label newLabel = new Label("New Game:");
|
||||
Button twoPlayer = new Button("2 Player");
|
||||
Button threePlayer = new Button("3 Player");
|
||||
Button fourPlayer = new Button("4 Player");
|
||||
Button AIMove = new Button("AI Move");
|
||||
|
||||
|
||||
twoPlayer.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
newGame(2);
|
||||
}
|
||||
});
|
||||
threePlayer.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
newGame(3);
|
||||
}
|
||||
});
|
||||
fourPlayer.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
newGame(4);
|
||||
}
|
||||
});
|
||||
|
||||
AIMove.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
doAIMove();
|
||||
}
|
||||
});
|
||||
|
||||
HBox hb = new HBox();
|
||||
hb.getChildren().addAll(newLabel, twoPlayer,threePlayer,fourPlayer,AIMove);
|
||||
hb.setSpacing(10);
|
||||
hb.setLayoutX(50);
|
||||
hb.setLayoutY(WINDOW_HEIGHT - 50);
|
||||
controls.getChildren().add(hb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start a new game with the given number of players
|
||||
* @param numPlayers the number of players
|
||||
@ -128,39 +87,147 @@ public class Game extends Application {
|
||||
|
||||
|
||||
// region Game Play
|
||||
|
||||
void doMove(){
|
||||
|
||||
|
||||
}
|
||||
void doAIMove(){
|
||||
if (!currentGame.isPhaseOver()){
|
||||
currentGame.getCurrentPlayer().doAIMove(currentGame);
|
||||
if (currentGame.isPhaseOver()){
|
||||
sendMessage("Phase is over");
|
||||
}
|
||||
refresh();
|
||||
|
||||
/**
|
||||
* Do a move of the given type
|
||||
* @param type the type of move 0 = place settler, 1 = place village
|
||||
*/
|
||||
void doMove(int type){
|
||||
if (selectedTile.equals(new Coord(-1,-1))){
|
||||
sendMessage("No tile selected");
|
||||
return;
|
||||
}
|
||||
if (currentGame.isPhaseOver()){
|
||||
sendMessage("Phase is over");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
sendMessage("Phase is over. Can't do AI move");
|
||||
char typeC = 'S';
|
||||
if (type == 1){
|
||||
typeC = 'T';
|
||||
if (currentGame.getCurrentPlayer().getVillages().length >= 5){
|
||||
sendMessage("You have placed all your villages");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (currentGame.isMoveValid(selectedTile,typeC)){
|
||||
currentGame.placePiece(selectedTile,typeC);
|
||||
Player player = currentGame.getCurrentPlayer();
|
||||
Coord lastMove = player.getLastMove();
|
||||
String message = "";
|
||||
if (currentGame.isStone(lastMove)){
|
||||
for (Resource resource : currentGame.getResources()) {
|
||||
if (resource.getCoord().equals(lastMove) ) {
|
||||
message = "Player " + player.getPlayerID() +" picked up a " + resource.getTypeString().toLowerCase();
|
||||
}
|
||||
}
|
||||
}
|
||||
currentGame.nextPlayer();
|
||||
selectedTile = new Coord(-1,-1);
|
||||
if (AI) {
|
||||
String AI = doAIMove();
|
||||
sendMessage(message + "\n" + AI);
|
||||
}
|
||||
else {
|
||||
sendMessage(message);
|
||||
}
|
||||
}
|
||||
else {
|
||||
sendMessage("Invalid move",true);
|
||||
}
|
||||
}
|
||||
|
||||
if (currentGame.isPhaseOver()){
|
||||
sendMessage("Starting next phase");
|
||||
currentGame.scorePhase();
|
||||
if (currentGame.getCurrentPhase() == 'E') {
|
||||
currentGame.cleanBoard();
|
||||
currentGame.distributeResources();
|
||||
}
|
||||
else {
|
||||
sendMessage("Game over");
|
||||
}
|
||||
}
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
/**
|
||||
* Do an AI move for the current player
|
||||
* @return the message to be displayed
|
||||
*/
|
||||
String doAIMove(){
|
||||
String message = "";
|
||||
if (!currentGame.isPhaseOver()){
|
||||
Player player = currentGame.getCurrentPlayer();
|
||||
player.doAIMove(currentGame);
|
||||
|
||||
if (currentGame.isPhaseOver()){
|
||||
message = "Starting next phase";
|
||||
}
|
||||
if (!player.getLastMove().equals(new Coord(-1,-1))){
|
||||
Coord lastMove = player.getLastMove();
|
||||
if (currentGame.isStone(lastMove)){
|
||||
for (Resource resource : currentGame.getResources()) {
|
||||
if (resource.getCoord().equals(lastMove) ) {
|
||||
message = "AI picked up a " + resource.getTypeString().toLowerCase();
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
message = "AI placed at " + lastMove.toString();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (currentGame.isPhaseOver()){
|
||||
currentGame.scorePhase();
|
||||
if (currentGame.getCurrentPhase() == 'E') {
|
||||
currentGame.cleanBoard();
|
||||
currentGame.distributeResources();
|
||||
}
|
||||
else {
|
||||
message = "Game over";
|
||||
}
|
||||
}
|
||||
refresh();
|
||||
return message;
|
||||
}
|
||||
// endregion
|
||||
|
||||
// region HID
|
||||
|
||||
// region Display
|
||||
|
||||
/**
|
||||
* Send a message to the user without error
|
||||
* @param message the message to send
|
||||
*/
|
||||
void sendMessage(String message){
|
||||
sendMessage(message, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a message to the user
|
||||
* @param message the message to send
|
||||
* @param error if the message is an error
|
||||
*/
|
||||
void sendMessage(String message, boolean error){
|
||||
this.message = message;
|
||||
messageError = error;
|
||||
refresh();
|
||||
}
|
||||
|
||||
|
||||
// endregion
|
||||
|
||||
// region From Viewer
|
||||
|
||||
void tileClick(String coordString){
|
||||
|
||||
int y = Integer.parseInt(coordString.split(",")[0]);
|
||||
int x = Integer.parseInt(coordString.split(",")[1]);
|
||||
|
||||
selectedTile = new Coord(y,x);
|
||||
sendMessage("Tile " + selectedTile.toString() + " selected");
|
||||
refresh();
|
||||
}
|
||||
|
||||
void refresh() {
|
||||
// When refreshing, it clears the whole thing and update it
|
||||
root.getChildren().clear();
|
||||
@ -168,14 +235,20 @@ public class Game extends Application {
|
||||
|
||||
// Add the message
|
||||
Label messageLabel = new Label(message);
|
||||
messageLabel.setLayoutX(50);
|
||||
messageLabel.setLayoutY(50);
|
||||
messageLabel.setLayoutX(0);
|
||||
messageLabel.setLayoutY(250);
|
||||
messageLabel.setFont(Font.font("Sans Serif",FontWeight.BOLD, 20));
|
||||
if (messageError){
|
||||
messageLabel.setTextFill(Color.RED);
|
||||
}
|
||||
else {
|
||||
messageLabel.setTextFill(Color.BLACK);
|
||||
}
|
||||
|
||||
root.getChildren().add(messageLabel);
|
||||
|
||||
// Intizialiation of the grid
|
||||
// Initialization of the grid
|
||||
GridPane viewerGrid = new GridPane();
|
||||
String[] parts = currentGame.toString().split("; ?");
|
||||
int boardHeight = 0;
|
||||
int boardHeightPx = 0;
|
||||
int tileSize = 0;
|
||||
@ -241,7 +314,8 @@ public class Game extends Application {
|
||||
for (int i = 0; i < currentGame.getNumPlayers(); i++){
|
||||
Player currentPlayer = currentGame.getPlayer(i);
|
||||
// Add the player's score to the playerData string
|
||||
playerData += "\nPlayer " + i + ": " + currentPlayer.getScore();
|
||||
if (AI && i == 1) playerData += "\nAI: " + currentPlayer.getScore();
|
||||
else playerData += "\nPlayer " + i + ": " + currentPlayer.getScore();
|
||||
|
||||
// Settler tile generator
|
||||
for (Coord c: currentPlayer.getSettlers()){
|
||||
@ -269,13 +343,84 @@ public class Game extends Application {
|
||||
playerStateText.setY(100);
|
||||
playerStateText.setFill(Color.BLACK);
|
||||
root.getChildren().add(playerStateText);
|
||||
|
||||
// Relocate the grid to be more center
|
||||
viewerGrid.relocate((WINDOW_WIDTH/2-viewerGrid.getPrefWidth()/2), ((WINDOW_HEIGHT+100)/2-viewerGrid.getPrefHeight()/2));
|
||||
viewerGrid.relocate((WINDOW_WIDTH/2-viewerGrid.getPrefWidth()/2) + (WINDOW_WIDTH/10), ((WINDOW_HEIGHT+100)/2-viewerGrid.getPrefHeight()/2));
|
||||
root.getChildren().add(viewerGrid);
|
||||
|
||||
// Add selected tile
|
||||
if (!selectedTile.equals(new Coord(-1,-1))){
|
||||
addTileSelector(viewerGrid, tileSize, selectedTile.toString());
|
||||
}
|
||||
|
||||
// Move buttons to front
|
||||
controls.toFront();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a basic text field for input and a refresh button.
|
||||
*/
|
||||
private void makeControls() {
|
||||
Label newLabel = new Label("New Game:");
|
||||
Button twoPlayer = new Button("2 Player");
|
||||
Button twoPlayerAI = new Button("2 Player with AI");
|
||||
Button threePlayer = new Button("3 Player");
|
||||
Button fourPlayer = new Button("4 Player");
|
||||
Button placeVillage = new Button("Place Village");
|
||||
Button placeSettler = new Button("Place Settler");
|
||||
|
||||
|
||||
twoPlayer.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
AI = false;
|
||||
newGame(2);
|
||||
}
|
||||
});
|
||||
|
||||
twoPlayerAI.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
AI = true;
|
||||
newGame(2);
|
||||
}
|
||||
});
|
||||
|
||||
threePlayer.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
AI = false;
|
||||
newGame(3);
|
||||
}
|
||||
});
|
||||
fourPlayer.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
AI = false;
|
||||
newGame(4);
|
||||
}
|
||||
});
|
||||
|
||||
placeVillage.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
doMove(1);
|
||||
}
|
||||
});
|
||||
|
||||
placeSettler.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent e) {
|
||||
doMove(0);
|
||||
}
|
||||
});
|
||||
|
||||
HBox hb = new HBox();
|
||||
hb.getChildren().addAll(newLabel, twoPlayer,twoPlayerAI,threePlayer,fourPlayer,placeVillage,placeSettler);
|
||||
hb.setSpacing(10);
|
||||
hb.setLayoutX(50);
|
||||
hb.setLayoutY(WINDOW_HEIGHT - 50);
|
||||
controls.getChildren().add(hb);
|
||||
}
|
||||
|
||||
// Generating the big board tiles such as the water tiles and the island tiles
|
||||
@ -292,6 +437,12 @@ public class Game extends Application {
|
||||
// Translate the whole tile's Y axis downwards so they connect and there's no gap
|
||||
hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
|
||||
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
|
||||
|
||||
// Add a mouse click event to the tile
|
||||
hex.setOnMouseClicked(event -> {
|
||||
tileClick(coordString);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
// Generating the small tiles such as resources, stones, etc
|
||||
@ -312,25 +463,11 @@ public class Game extends Application {
|
||||
// Translate the tile so they look center
|
||||
hex.setTranslateX(7 + hex.getTranslateX());
|
||||
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
|
||||
}
|
||||
|
||||
void addTileToBoard(GridPane board, int tileSize, String coordString, Color color) {
|
||||
int tileSize2 = tileSize;
|
||||
tileSize2 -= 25;
|
||||
|
||||
// If the string empty, stop the function
|
||||
if (coordString.equals("")) return;
|
||||
String[] coords = coordString.split(",");
|
||||
Hexagon hex = new Hexagon(tileSize2, color);
|
||||
|
||||
// if the row is even, translate the tile to the right by tileSize/2
|
||||
if (Integer.parseInt(coords[0]) % 2 == 0) hex.setTranslateX(tileSize/2);
|
||||
// Translate the whole tile's Y axis downwards so they connect and there's no gap
|
||||
hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
|
||||
|
||||
// Translate the tile so they look center
|
||||
hex.setTranslateX(12 + hex.getTranslateX());
|
||||
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
|
||||
// Add a mouse click event to the tile
|
||||
hex.setOnMouseClicked(event -> {
|
||||
tileClick(coordString);
|
||||
});
|
||||
}
|
||||
|
||||
// Adding labels to the resources tiles and stones tiles
|
||||
@ -349,24 +486,32 @@ public class Game extends Application {
|
||||
// Making the label center
|
||||
newLabel.setTranslateX(19.5 + newLabel.getTranslateX());
|
||||
board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
|
||||
}
|
||||
|
||||
// Adding labels to the villagers and settlers
|
||||
void addSmallLabelToTile(GridPane board, int tileSize, String coordString, Color color, String labelName){
|
||||
// Add a mouse click event to the tile
|
||||
newLabel.setOnMouseClicked(event -> {
|
||||
tileClick(coordString);
|
||||
});
|
||||
}
|
||||
void addTileSelector(GridPane board, int tileSize, String coordString){
|
||||
// If the string empty, stop the function
|
||||
if (coordString.equals("")) return;
|
||||
String[] coords = coordString.split(",");
|
||||
Label newLabel = new Label(labelName);
|
||||
newLabel.setTextFill(color);
|
||||
newLabel.setFont(Font.font("Sans Serif", 9));
|
||||
Label newLabel = new Label("X");
|
||||
newLabel.setFont(Font.font("Sans Serif", 20));
|
||||
|
||||
// Following the tile's pos format
|
||||
if (Integer.parseInt(coords[0]) % 2 == 0) newLabel.setTranslateX(tileSize/2);
|
||||
newLabel.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
|
||||
|
||||
// Making the label center
|
||||
newLabel.setTranslateX(11 + newLabel.getTranslateX());
|
||||
newLabel.setTranslateX(17 + newLabel.getTranslateX());
|
||||
newLabel.setTextFill(Color.RED);
|
||||
|
||||
board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
|
||||
// Add a mouse click event to the tile
|
||||
newLabel.setOnMouseClicked(event -> {
|
||||
tileClick(coordString);
|
||||
});
|
||||
}
|
||||
|
||||
// A hexagon nested class shape
|
||||
@ -384,6 +529,4 @@ public class Game extends Application {
|
||||
}
|
||||
}
|
||||
// endregion
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user