This commit is contained in:
Immanuel Alvaro Bhirawa 2023-05-01 15:19:25 +10:00
commit 192570fb47
5 changed files with 291 additions and 106 deletions

View File

@ -307,8 +307,7 @@ public class BlueLagoon {
!isAdjacent(moveCoords, playerVillageCoords)) return false;
}
}
System.out.println(coordsContainer);
return true;
return true;
}
private static boolean isAdjacent(String centerCoords, ArrayList<String> coordsContainer) {

View File

@ -20,6 +20,7 @@ public class Player {
private int numStatuette;
private Coord[] settlers;
private Coord[] villages;
private Coord lastMove;
/**
* Constructor for Player class
@ -36,6 +37,7 @@ public class Player {
this.numStatuette = 0;
this.settlers = new Coord[0];
this.villages = new Coord[0];
lastMove = new Coord(-1, -1);
}
// endregion
// region Getters and Setters
@ -151,6 +153,7 @@ public class Player {
}
newSettlers[settlers.length] = coord;
settlers = newSettlers;
lastMove = coord;
}
/**
@ -169,6 +172,7 @@ public class Player {
}
newVillages[villages.length] = coord;
villages = newVillages;
lastMove = coord;
}
/**
@ -224,6 +228,10 @@ public class Player {
return numPieces;
}
public Coord getLastMove() {
return lastMove;
}
// endregion
/**
@ -259,6 +267,7 @@ public class Player {
int x = Integer.parseInt(coordStr.split(",")[0]);
int y = Integer.parseInt(coordStr.split(",")[1]);
Coord coord = new Coord(x, y);
lastMove = coord;
state.placePiece(coord, pieceType);
state.nextPlayer();
return;
@ -309,6 +318,7 @@ public class Player {
int x = Integer.parseInt(coordStr.split(",")[0]);
int y = Integer.parseInt(coordStr.split(",")[1]);
Coord coord = new Coord(x, y);
lastMove = coord;
state.placePiece(coord, pieceType);
state.nextPlayer();
}

View File

@ -30,6 +30,27 @@ public class Resource {
return type;
}
/**
* Get the type of the resource
* @return String type of the resource
*/
public String getTypeString() {
switch (type){
case 'C':
return "Coconut";
case 'B':
return "Bamboo";
case 'W':
return "Water";
case 'P':
return "Precious Stone";
case 'S':
return "Statuette";
default:
return "Invalid";
}
}
/**
* Get the coordinate of the resource
* @return Coord coordinate of the resource

View File

@ -394,6 +394,18 @@ public class State {
}
}
/**
* Is move valid?
* @param coord Coord coordinate to place piece
* @param type char type of piece
* @return boolean true if move is valid
*/
public boolean isMoveValid(Coord coord, char type){
// Create moveString
String moveString = type + " " + coord.toString();
return BlueLagoon.isMoveValid(this.toString(), moveString);
}
/**
* is the phase over?
* Defaults to simple mode

View File

@ -1,9 +1,6 @@
package comp1110.ass2.gui;
import comp1110.ass2.Coord;
import comp1110.ass2.Island;
import comp1110.ass2.Player;
import comp1110.ass2.State;
import comp1110.ass2.*;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
@ -22,8 +19,6 @@ import javafx.scene.text.Text;
import javafx.scene.text.TextAlignment;
import javafx.stage.Stage;
// FIXME Task 14
// FIXME Task 15
public class Game extends Application {
// region Variables
@ -35,13 +30,21 @@ public class Game extends Application {
State currentGame;
String message;
Boolean messageError;
Coord selectedTile;
Boolean AI;
// endregion
@Override
public void start(Stage stage) throws Exception {
AI = false;
selectedTile = new Coord(-1,-1);
message = "Waiting for Move...";
messageError = false;
Scene scene = new Scene(this.root, WINDOW_WIDTH, WINDOW_HEIGHT);
// From Viewer
@ -56,54 +59,10 @@ public class Game extends Application {
stage.setResizable(false);
stage.show();
newGame(2);
}
/**
* Create a basic text field for input and a refresh button.
*/
private void makeControls() {
Label newLabel = new Label("New Game:");
Button twoPlayer = new Button("2 Player");
Button threePlayer = new Button("3 Player");
Button fourPlayer = new Button("4 Player");
Button AIMove = new Button("AI Move");
twoPlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
newGame(2);
}
});
threePlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
newGame(3);
}
});
fourPlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
newGame(4);
}
});
AIMove.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
doAIMove();
}
});
HBox hb = new HBox();
hb.getChildren().addAll(newLabel, twoPlayer,threePlayer,fourPlayer,AIMove);
hb.setSpacing(10);
hb.setLayoutX(50);
hb.setLayoutY(WINDOW_HEIGHT - 50);
controls.getChildren().add(hb);
}
/**
* Start a new game with the given number of players
* @param numPlayers the number of players
@ -128,39 +87,147 @@ public class Game extends Application {
// region Game Play
void doMove(){
}
void doAIMove(){
if (!currentGame.isPhaseOver()){
currentGame.getCurrentPlayer().doAIMove(currentGame);
if (currentGame.isPhaseOver()){
sendMessage("Phase is over");
}
refresh();
/**
* Do a move of the given type
* @param type the type of move 0 = place settler, 1 = place village
*/
void doMove(int type){
if (selectedTile.equals(new Coord(-1,-1))){
sendMessage("No tile selected");
return;
}
if (currentGame.isPhaseOver()){
sendMessage("Phase is over");
return;
}
else {
sendMessage("Phase is over. Can't do AI move");
char typeC = 'S';
if (type == 1){
typeC = 'T';
if (currentGame.getCurrentPlayer().getVillages().length >= 5){
sendMessage("You have placed all your villages");
return;
}
}
if (currentGame.isMoveValid(selectedTile,typeC)){
currentGame.placePiece(selectedTile,typeC);
Player player = currentGame.getCurrentPlayer();
Coord lastMove = player.getLastMove();
String message = "";
if (currentGame.isStone(lastMove)){
for (Resource resource : currentGame.getResources()) {
if (resource.getCoord().equals(lastMove) ) {
message = "Player " + player.getPlayerID() +" picked up a " + resource.getTypeString().toLowerCase();
}
}
}
currentGame.nextPlayer();
selectedTile = new Coord(-1,-1);
if (AI) {
String AI = doAIMove();
sendMessage(message + "\n" + AI);
}
else {
sendMessage(message);
}
}
else {
sendMessage("Invalid move",true);
}
}
if (currentGame.isPhaseOver()){
sendMessage("Starting next phase");
currentGame.scorePhase();
if (currentGame.getCurrentPhase() == 'E') {
currentGame.cleanBoard();
currentGame.distributeResources();
}
else {
sendMessage("Game over");
}
}
refresh();
}
/**
* Do an AI move for the current player
* @return the message to be displayed
*/
String doAIMove(){
String message = "";
if (!currentGame.isPhaseOver()){
Player player = currentGame.getCurrentPlayer();
player.doAIMove(currentGame);
if (currentGame.isPhaseOver()){
message = "Starting next phase";
}
if (!player.getLastMove().equals(new Coord(-1,-1))){
Coord lastMove = player.getLastMove();
if (currentGame.isStone(lastMove)){
for (Resource resource : currentGame.getResources()) {
if (resource.getCoord().equals(lastMove) ) {
message = "AI picked up a " + resource.getTypeString().toLowerCase();
}
}
}
else {
message = "AI placed at " + lastMove.toString();
}
}
}
if (currentGame.isPhaseOver()){
currentGame.scorePhase();
if (currentGame.getCurrentPhase() == 'E') {
currentGame.cleanBoard();
currentGame.distributeResources();
}
else {
message = "Game over";
}
}
refresh();
return message;
}
// endregion
// region HID
// region Display
/**
* Send a message to the user without error
* @param message the message to send
*/
void sendMessage(String message){
sendMessage(message, false);
}
/**
* Send a message to the user
* @param message the message to send
* @param error if the message is an error
*/
void sendMessage(String message, boolean error){
this.message = message;
messageError = error;
refresh();
}
// endregion
// region From Viewer
void tileClick(String coordString){
int y = Integer.parseInt(coordString.split(",")[0]);
int x = Integer.parseInt(coordString.split(",")[1]);
selectedTile = new Coord(y,x);
sendMessage("Tile " + selectedTile.toString() + " selected");
refresh();
}
void refresh() {
// When refreshing, it clears the whole thing and update it
root.getChildren().clear();
@ -168,14 +235,20 @@ public class Game extends Application {
// Add the message
Label messageLabel = new Label(message);
messageLabel.setLayoutX(50);
messageLabel.setLayoutY(50);
messageLabel.setLayoutX(0);
messageLabel.setLayoutY(250);
messageLabel.setFont(Font.font("Sans Serif",FontWeight.BOLD, 20));
if (messageError){
messageLabel.setTextFill(Color.RED);
}
else {
messageLabel.setTextFill(Color.BLACK);
}
root.getChildren().add(messageLabel);
// Intizialiation of the grid
// Initialization of the grid
GridPane viewerGrid = new GridPane();
String[] parts = currentGame.toString().split("; ?");
int boardHeight = 0;
int boardHeightPx = 0;
int tileSize = 0;
@ -241,7 +314,8 @@ public class Game extends Application {
for (int i = 0; i < currentGame.getNumPlayers(); i++){
Player currentPlayer = currentGame.getPlayer(i);
// Add the player's score to the playerData string
playerData += "\nPlayer " + i + ": " + currentPlayer.getScore();
if (AI && i == 1) playerData += "\nAI: " + currentPlayer.getScore();
else playerData += "\nPlayer " + i + ": " + currentPlayer.getScore();
// Settler tile generator
for (Coord c: currentPlayer.getSettlers()){
@ -269,13 +343,84 @@ public class Game extends Application {
playerStateText.setY(100);
playerStateText.setFill(Color.BLACK);
root.getChildren().add(playerStateText);
// Relocate the grid to be more center
viewerGrid.relocate((WINDOW_WIDTH/2-viewerGrid.getPrefWidth()/2), ((WINDOW_HEIGHT+100)/2-viewerGrid.getPrefHeight()/2));
viewerGrid.relocate((WINDOW_WIDTH/2-viewerGrid.getPrefWidth()/2) + (WINDOW_WIDTH/10), ((WINDOW_HEIGHT+100)/2-viewerGrid.getPrefHeight()/2));
root.getChildren().add(viewerGrid);
// Add selected tile
if (!selectedTile.equals(new Coord(-1,-1))){
addTileSelector(viewerGrid, tileSize, selectedTile.toString());
}
// Move buttons to front
controls.toFront();
}
/**
* Create a basic text field for input and a refresh button.
*/
private void makeControls() {
Label newLabel = new Label("New Game:");
Button twoPlayer = new Button("2 Player");
Button twoPlayerAI = new Button("2 Player with AI");
Button threePlayer = new Button("3 Player");
Button fourPlayer = new Button("4 Player");
Button placeVillage = new Button("Place Village");
Button placeSettler = new Button("Place Settler");
twoPlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
AI = false;
newGame(2);
}
});
twoPlayerAI.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
AI = true;
newGame(2);
}
});
threePlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
AI = false;
newGame(3);
}
});
fourPlayer.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
AI = false;
newGame(4);
}
});
placeVillage.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
doMove(1);
}
});
placeSettler.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
doMove(0);
}
});
HBox hb = new HBox();
hb.getChildren().addAll(newLabel, twoPlayer,twoPlayerAI,threePlayer,fourPlayer,placeVillage,placeSettler);
hb.setSpacing(10);
hb.setLayoutX(50);
hb.setLayoutY(WINDOW_HEIGHT - 50);
controls.getChildren().add(hb);
}
// Generating the big board tiles such as the water tiles and the island tiles
@ -292,6 +437,12 @@ public class Game extends Application {
// Translate the whole tile's Y axis downwards so they connect and there's no gap
hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
// Add a mouse click event to the tile
hex.setOnMouseClicked(event -> {
tileClick(coordString);
});
}
// Generating the small tiles such as resources, stones, etc
@ -312,25 +463,11 @@ public class Game extends Application {
// Translate the tile so they look center
hex.setTranslateX(7 + hex.getTranslateX());
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
}
void addTileToBoard(GridPane board, int tileSize, String coordString, Color color) {
int tileSize2 = tileSize;
tileSize2 -= 25;
// If the string empty, stop the function
if (coordString.equals("")) return;
String[] coords = coordString.split(",");
Hexagon hex = new Hexagon(tileSize2, color);
// if the row is even, translate the tile to the right by tileSize/2
if (Integer.parseInt(coords[0]) % 2 == 0) hex.setTranslateX(tileSize/2);
// Translate the whole tile's Y axis downwards so they connect and there's no gap
hex.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
// Translate the tile so they look center
hex.setTranslateX(12 + hex.getTranslateX());
board.add(hex, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
// Add a mouse click event to the tile
hex.setOnMouseClicked(event -> {
tileClick(coordString);
});
}
// Adding labels to the resources tiles and stones tiles
@ -349,24 +486,32 @@ public class Game extends Application {
// Making the label center
newLabel.setTranslateX(19.5 + newLabel.getTranslateX());
board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
}
// Adding labels to the villagers and settlers
void addSmallLabelToTile(GridPane board, int tileSize, String coordString, Color color, String labelName){
// Add a mouse click event to the tile
newLabel.setOnMouseClicked(event -> {
tileClick(coordString);
});
}
void addTileSelector(GridPane board, int tileSize, String coordString){
// If the string empty, stop the function
if (coordString.equals("")) return;
String[] coords = coordString.split(",");
Label newLabel = new Label(labelName);
newLabel.setTextFill(color);
newLabel.setFont(Font.font("Sans Serif", 9));
Label newLabel = new Label("X");
newLabel.setFont(Font.font("Sans Serif", 20));
// Following the tile's pos format
if (Integer.parseInt(coords[0]) % 2 == 0) newLabel.setTranslateX(tileSize/2);
newLabel.setTranslateY(Integer.parseInt(coords[0]) * -0.25 * tileSize);
// Making the label center
newLabel.setTranslateX(11 + newLabel.getTranslateX());
newLabel.setTranslateX(17 + newLabel.getTranslateX());
newLabel.setTextFill(Color.RED);
board.add(newLabel, Integer.parseInt(coords[1]), Integer.parseInt(coords[0]));
// Add a mouse click event to the tile
newLabel.setOnMouseClicked(event -> {
tileClick(coordString);
});
}
// A hexagon nested class shape
@ -384,6 +529,4 @@ public class Game extends Application {
}
}
// endregion
}